Blueblood Arena Demo
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
410 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
410 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 0.2.15 Penny 2A is blockable · Penny 5A, 2A, jA hitbox size reduced, positions altered · Penny frame data improved on 5D, jDD, 2D, 2DD · Penny frame data made worse on 5A, 5B, 2A, jA · Penny 2B now land cancels without the specific landing animation on block/hit · Penny 2B frame data altered so the move is still -15 on block, just faster recovery. · Enza damage scaling altered on majority of her moves… | — | |
| Game update | Patch 0.2.14 Penny 5D comes out 5 frames later and has 5 frames more recovery · Hitbox adjustments on Penny 5A, 5D, 2D, 2DD, jD, jDD · Whiffing or hitting Penny jDD on block will result in a 10 frame landing animation · Chaining adjustments on Penny 2D, 2DD · Hitbox adjustments on Amber jD | — | |
| Game update | Hotfix 0.2.13 Fixed an issue where lows cancelled out of dash would hit mid · Fixed an issue where moves buffered out of wakeup could be cancelled into block on their first frame, additionally causing some strange issues. | — | |
| Game update | Hotfix 0.2.12 increased hitstun of Amber j.A | — | |
| Game update | Hotfix/Patch 0.2.11 Adjusted Penny 2DD so it can be buffered out of 2D on hit properly · Fixed a bug where in Training Mode, random stage select does not properly get turned off properly. · Adjusted collision and knockback on Honey Enza 2C · Renamed Penny color 16 (I don’t think the old name made any sense, I think I was trying to make an ant pun or something?????) · Fixed a bug with buffer that allowed standing m… | — | |
| Game update | Hotfix 0.2.10 Fixed an issue where moves buffered out of wakeup would be used twice · Adjusted the activation window on Amber 2C · Fixed a bug that restricted certain moves from being activated out of hitstun (throw tech, Amber Red Burst) · Buffering backdash works properly · Adjusted when Penny is able to use 2DD · Forces a "non blocking state" during moves that aren't dash · Adjusted Amber's throw hitboxes… | — | |
| Game update | Blueblood Arena Version 0.2.9 GENERAL CHANGES AND ADDITIONS · Adjusted size of crouch and crouch block hurtbox to make them shorter · Adjusted corner stealing mechanics · P2 can leave the CSS when they couldn’t previously · Added a buffer out of grounded hitstun · This notably makes it a lot easier to punish Penny’s 5D when Penny hits the sourspot. · Tension Blow changes · More Hitstop on armoring a move · No longer hits ai… | — | |
| Game update | Patch 0.2.8 Adjusted Violet's Reversal so it's more consistent with the rest of the cast. · Fixed a bug where players could attack out of hitstun | — | |
| Game update | Patch 0.2.7 OVERALL · Fixed some issues with the Link Buffer (some moves were able to be buffered out of jump cancel, allowing for ground moves to easily be used in the air) AMBER · Adjusted startup time of j.C and j.D · “Blue HP/Recoverable HP” capped at 500 · Special move HP drain increased (200 -> 250) · Blue HP recovers at a 1 to 1 rate, no longer losing HP when recovering. DIMITRI · Adjusted startup o… | — | |
| Game update | 0.2.6 Hotfix Patch Notes Fullscreen Changes · Fixed an issue with Link Buffer · Dimitri meter gain increased · Dimitri 5C is vulnerable to projectiles during recovery | — | |
| Game update | 0.2.5 Hotfix Fixed some online connection issues · Adjusted some issues with Dimitri's command grab dropping · Adjusted hitstop on Penny j.D | — | |
| Game update | 0.2.4 Patch Notes GENERAL CHANGES · Adjusted some code in relation to same move proration · Fixed a bug where you could hit out of certain invincible moves when buffering out of wakeup · Added code during the loading screen to mitigate memory leaks · Added a buffer out of the end frames of a move · Somewhere along the line, the formula for how much hitstop a move gets got a little messed up, so I’m fixing some t… | 23311903 | |
| Game update | 0.2.3 Hotfix GENESIS · Adjusted Genesis' damage scaling values on normals · Adjusted Genesis' final hit of super fully scaled damage · Fixed Genesis j.C being unblockable | — | |
| Game update | Patch 0.2.2 GENESIS · jB has more startup · This was originally Genesis’s jA, leaving it that fast as a j.B was an oversight · 2BB is more punishable on block · Throw no longer combos into anything other than red burst and super · Fixed a bug resulting in 2A being unblockable · 5C has slower startup · 2D has more corner push · HP was increased to 5k from 4k VIOLET · 2D has less meter gain | — | |
| Game update | Hotfix 0.2.1 Fixed a bunch of things that broke on the 0.2.1 Genesis build. | — | |
| Major update | GENESIS JOINS THE FIGHT I T I S H E R E E N J O Y | 23280544 | |
| Game update | EA 0.1.5 Patch Notes! Fixed a bug where players could be grabbed during jumpsquat · Properly fixed a few achievements. · Oops All EX should now function · B O I N K and Red Lockout were triggering without all conditions being met. · Corpse Combo was counting the hit that KO’d as part of the damage, it now does not. · Grabs can be buffered into grab out of dash frame 10 ENZA · Less corner push if the opponent is stan… | 23278077 | |
| Game update | EA 0.1.4 Patch Notes! Fixed one of Violet’s colors not being unlocked properly · Violet 2C/j.C is not counted as a projectile · Violet 2C/j.C is closer to Violet · Penny 5D no longer armor breaks · Adjusted what happens on armoring a hit · Added instant overhead protection on air lights · Adjusted ??? · Fixed more achievements giving the achievement to the wrong player online. · Fixed an issue where meter could be u… | 23272015 | |
| Game update | EA 0.1.3 Patch Notes Fixed some icons displaying the wrong image in the shop · Fixed a grammatical error in the move list · Adjusted rollback desync checks to be more lenient · Slowed the game clock by 15% VIOLET · Adjusted 5D so that it properly resets momentum of grounded opponents · Adjusted 5D so it can’t be dash cancelled on block · Reduced scaled damage of 5C and 5C Burst · Added slightly more damage scaling… | 23269327 | |
| Game update | EA 0.1.2 Patch Notes! Thank y'all for playing so far! Just have a few fixes for y'all! No character balance changes or anything, just some fixes! Overall Changes · Fixed some typos in the Move List · Fixed some character colors having the wrong name in the Shop · Fixed some achievements being given to the wrong player online · Fixed the "character wins" achievement being linked to local wins only · Adjusted rollback… | 23259949 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.