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Blueblood Arena DemoNews0.2.4 Patch Notes
Game update

0.2.4 Patch Notes

Blueblood Arena Demo · published 19 May 2026, 19:18 UTC · build 23311903

All newsPlayers around this dateRead on Steam

GENERAL CHANGES

  • Adjusted some code in relation to same move proration

  • Fixed a bug where you could hit out of certain invincible moves when buffering out of wakeup

  • Added code during the loading screen to mitigate memory leaks

  • Added a buffer out of the end frames of a move

  • Somewhere along the line, the formula for how much hitstop a move gets got a little messed up, so I’m fixing some things related to it. Most of these moves will have roughly 6 frames less hitstop

    • Enza 2D (This is notable cause it notably changes routing)

    • Blue and Yellow Burst (This bug caused combos out of burst to be possible)

    • Amber 2C Explosion

    • Penny j.DD, 5D, 2DD sweetspots

ENZA

  • Enza j.B has 7 less stun frames on hit

  • Adjusted properties of Enza 5C so opponents fall out of the move less often

AMBER

  • Added corner push to Amber 2A

DIMITRI

  • Dimitri 2C has auto-turnaround during the duration of the move

  • Adjusted juggle scaling on 2D

PENNY

  • Penny’s j.C has 5 less stun frames on hit

VIOLET

  • Fixed an issue where if Violet buffered super out of block or wakeup, it’d come out instantly without costing meter

  • Violet grab hitbox is slightly closer to her body

  • Fixed a bug where Violet could not cancel 5D into dash on hit if it was cancelled into from a normal that was buffered out of wakeup

  • Violet 5A hitbox adjusted, is now lower and closer to Violet

  • Adjusted Violet Super so it won’t whiff point blank

GENESIS

  • Adjusted hitbox on Genesis 2B

  • Genesis Red Burst now has the same juggle decay properties as the rest of the cast

  • Adjusted dash out of Genesis 5B

  • Genesis Throw hits three less times

  • Many of the flat-colored genesis skins will no longer have static in their animations, in order to help with some player’s eye strain. These include:

    • Mainframe

    • Slime

    • Orange Cream

    • Roaring

    • Roo’ Beer

    • Clot

  • Changed the launch angle on Genesis j.D so it will more reliably combo into 5B hold

  • Adjusted the preblock area of Genesis 5A

More from Blueblood Arena Demo

Other announcements

All news
Game update30 Jun 20260.2.18 Patch NotesAdjusted global frame data · The last patch fixed a bug where player 1 and player 2 had different frame data, by matching player 2’s frame data. This actually caused most moves to have an additional frame of hitstun compared to what was balanced around, so universally the mechanics now match what was formerly player 1’s frame data. · Adjusted backdash frame data · More grab invuln, less full in…Game update3 Jun 2026Fix 0.2.17Fixed Penny's Super sometimes whiffing · Fixed some inaccuracies with the frame advantage counter · Fixed the frame data being inconsistent between playersGame update1 Jun 2026Build 0.2.16Fixed a bug where meter gain on block all went to the burst meter · Adjusted push on block against "sticky" opponents (opponents standing in Enza's honey puddle) · Adjusted buffer on hit/block · Adjusted pushback on Penny 2B · Adjusted knockback properties on Reversal.