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Blueblood Arena DemoNewsBlueblood Arena Version 0.2.9
Game update

Blueblood Arena Version 0.2.9

Blueblood Arena Demo · published 28 May 2026, 23:54 UTC

All newsPlayers around this dateRead on Steam

GENERAL CHANGES AND ADDITIONS

  • Adjusted size of crouch and crouch block hurtbox to make them shorter

  • Adjusted corner stealing mechanics

  • P2 can leave the CSS when they couldn’t previously

  • Added a buffer out of grounded hitstun

    • This notably makes it a lot easier to punish Penny’s 5D when Penny hits the sourspot.

  • Tension Blow changes

    • More Hitstop on armoring a move

    • No longer hits air unblockable

    • 5 more startup and recovery frames

  • Shortened projectile invulnerable windows on approaching moves

  • Removed projectile invulnerability from air approaching moves

  • Throws universally have massively more scaling when continuing a combo afterwards

  • Adjusted the timer

    • Timeouts are less jank as they use the same logic as regular KOs now

    • Timer is paused during super moves

  • Reimplemented instant air overhead protection from scratch!

    • Air overheads after jump will always hit mid until after the 18th frame of being airborne.

  • Patched a bug where you could block while walking forwards under certain circumstances

  • Adjusted buffers so that getting 2AB/2CD is more consistent

  • Pressing up/down while selecting your color on the CSS increases/decreases the count by 5 respectively

ENZA

  • j.C is no longer projectile invulnerable

  • Throw has more scaling

  • Adjusted damage on 5B and 2B

  • 5A has more range

  • 5A cannot be mashed on whiff

  • 2D slows opponents walk speed a bit more noticeably

AMBER

  • 2D and 5D have less stun on block

  • 5D has less pushback on block

  • Throw has more scaling and deals less damage

  • Adjusted hit strength and damage on j.C

  • Adjusted hitstop on j.[C]

  • Fixed a bug where Amber could act out of hitstun after a player starts a combo after they whiff 2.[C]

  • Cancelling from 5A into other moves on whiff is less good

  • j.D is no longer projectile invulnerable

  • Adjusted hurtbox on j.C & j.[C]

  • Adjusted hurtbox on 2B & 2C

DIMITRI

  • Fixed an animation error on Dimitri j.B

  • Adjusted damage on 5D

    • Also increased damage scaling on 5D

  • Throw has more scaling

    • Throw also more reliably chains into 5B

  • 2C changes

    • Adjusted to have characters stand up faster on hit, removing the ability to chain it into 5B

    • 3 frames less startup

    • Less intangibility frames (still a lot during the lightning strike, starting frame 30)

    • Can now chain into super and burst on hit to compensate for no combos

  • 5D Charged properly has a hit of armor

  • j.C is no longer projectile invulnerable

  • Adjusted hitbox on 2B

PENNY

  • j.C changes

    • is no longer projectile invulnerable

    • Bigger hurtbox

    • Hitbox position adjustment

    • Knocks down grounded opponents

    • Less blockstun

  • 2D no longer has corner push on block

  • Fixed a bug where sometimes super would fail to function properly after hitting an opponent during their blockstun

  • Mashing lights is slightly slower

  • Super has more damage scaling

  • 2A comes out a frame later

VIOLET

  • Throw has more scaling

  • Throw hits OTG (This only means anything in case the opponent falls out of the first hit, which has reportedly happened once)

  • Adjusted hitbox on 2C

  • Increased blockstun on 5A and 5B

GENESIS

  • 2nd hit of 5C is no longer air unblockable

  • Both versions of j.D go away when Genesis is hit

  • j.C is no longer projectile invulnerable

    • j.C cannot be cancelled out of on block

  • 2C is designed to jump higher in the air

    • 2C also has less pushback on block

  • j.B changes

    • Adjusted the hitbox

  • Throw has more scaling

  • Super has more damage scaling

  • 2A, 2B, 2C, 2D have less pushback on block

More from Blueblood Arena Demo

Other announcements

All news
Game update30 Jun 20260.2.18 Patch NotesAdjusted global frame data · The last patch fixed a bug where player 1 and player 2 had different frame data, by matching player 2’s frame data. This actually caused most moves to have an additional frame of hitstun compared to what was balanced around, so universally the mechanics now match what was formerly player 1’s frame data. · Adjusted backdash frame data · More grab invuln, less full in…Game update3 Jun 2026Fix 0.2.17Fixed Penny's Super sometimes whiffing · Fixed some inaccuracies with the frame advantage counter · Fixed the frame data being inconsistent between playersGame update1 Jun 2026Build 0.2.16Fixed a bug where meter gain on block all went to the burst meter · Adjusted push on block against "sticky" opponents (opponents standing in Enza's honey puddle) · Adjusted buffer on hit/block · Adjusted pushback on Penny 2B · Adjusted knockback properties on Reversal.