Blueblood Arena Version 0.2.9

Blueblood Arena Demo · published

GENERAL CHANGES AND ADDITIONS

  • Adjusted size of crouch and crouch block hurtbox to make them shorter

  • Adjusted corner stealing mechanics

  • P2 can leave the CSS when they couldn’t previously

  • Added a buffer out of grounded hitstun

    • This notably makes it a lot easier to punish Penny’s 5D when Penny hits the sourspot.

  • Tension Blow changes

    • More Hitstop on armoring a move

    • No longer hits air unblockable

    • 5 more startup and recovery frames

  • Shortened projectile invulnerable windows on approaching moves

  • Removed projectile invulnerability from air approaching moves

  • Throws universally have massively more scaling when continuing a combo afterwards

  • Adjusted the timer

    • Timeouts are less jank as they use the same logic as regular KOs now

    • Timer is paused during super moves

  • Reimplemented instant air overhead protection from scratch!

    • Air overheads after jump will always hit mid until after the 18th frame of being airborne.

  • Patched a bug where you could block while walking forwards under certain circumstances

  • Adjusted buffers so that getting 2AB/2CD is more consistent

  • Pressing up/down while selecting your color on the CSS increases/decreases the count by 5 respectively

ENZA

  • j.C is no longer projectile invulnerable

  • Throw has more scaling

  • Adjusted damage on 5B and 2B

  • 5A has more range

  • 5A cannot be mashed on whiff

  • 2D slows opponents walk speed a bit more noticeably

AMBER

  • 2D and 5D have less stun on block

  • 5D has less pushback on block

  • Throw has more scaling and deals less damage

  • Adjusted hit strength and damage on j.C

  • Adjusted hitstop on j.[C]

  • Fixed a bug where Amber could act out of hitstun after a player starts a combo after they whiff 2.[C]

  • Cancelling from 5A into other moves on whiff is less good

  • j.D is no longer projectile invulnerable

  • Adjusted hurtbox on j.C & j.[C]

  • Adjusted hurtbox on 2B & 2C

DIMITRI

  • Fixed an animation error on Dimitri j.B

  • Adjusted damage on 5D

    • Also increased damage scaling on 5D

  • Throw has more scaling

    • Throw also more reliably chains into 5B

  • 2C changes

    • Adjusted to have characters stand up faster on hit, removing the ability to chain it into 5B

    • 3 frames less startup

    • Less intangibility frames (still a lot during the lightning strike, starting frame 30)

    • Can now chain into super and burst on hit to compensate for no combos

  • 5D Charged properly has a hit of armor

  • j.C is no longer projectile invulnerable

  • Adjusted hitbox on 2B

PENNY

  • j.C changes

    • is no longer projectile invulnerable

    • Bigger hurtbox

    • Hitbox position adjustment

    • Knocks down grounded opponents

    • Less blockstun

  • 2D no longer has corner push on block

  • Fixed a bug where sometimes super would fail to function properly after hitting an opponent during their blockstun

  • Mashing lights is slightly slower

  • Super has more damage scaling

  • 2A comes out a frame later

VIOLET

  • Throw has more scaling

  • Throw hits OTG (This only means anything in case the opponent falls out of the first hit, which has reportedly happened once)

  • Adjusted hitbox on 2C

  • Increased blockstun on 5A and 5B

GENESIS

  • 2nd hit of 5C is no longer air unblockable

  • Both versions of j.D go away when Genesis is hit

  • j.C is no longer projectile invulnerable

    • j.C cannot be cancelled out of on block

  • 2C is designed to jump higher in the air

    • 2C also has less pushback on block

  • j.B changes

    • Adjusted the hitbox

  • Throw has more scaling

  • Super has more damage scaling

  • 2A, 2B, 2C, 2D have less pushback on block

Blueblood Arena Version 0.2.9 · Blueblood Arena Demo patch notes · SteamPeaks