0.2.18 Patch Notes

Blueblood Arena Demo · published · build 23992256

  • Adjusted global frame data

    • The last patch fixed a bug where player 1 and player 2 had different frame data, by matching player 2’s frame data. This actually caused most moves to have an additional frame of hitstun compared to what was balanced around, so universally the mechanics now match what was formerly player 1’s frame data.

  • Adjusted backdash frame data

    • More grab invuln, less full intangibility

  • Added button notation to the controls screen

  • Adjusted frame advantage tracker

  • Adjusted global grab frame data (Grabs hit frame 6)

  • Adjusted throw hitboxes so there’s no weird hit fx on “trades”

Enza

  • Adjusted damage scaling

  • Adjusted 2D & 5D blockstun

Amber

  • Increased juggle scaling amount on majority of moves

  • Fixed a bug preventing buffering airdash back out of jump

  • Slightly raised the minimum height of airdash

Violet

  • Animated the startup of 2B to be a bit more visually distinct

  • Orb goes away on throw tech

  • Adjusted damage scaling on throw & super

Genesis

  • 5C has less initial range, and hits mid. Second hit is still plus.

0.2.18 Patch Notes · Blueblood Arena Demo patch notes · SteamPeaks