Blueblood Arena Demo · published · build 23992256
Adjusted global frame data
The last patch fixed a bug where player 1 and player 2 had different frame data, by matching player 2’s frame data. This actually caused most moves to have an additional frame of hitstun compared to what was balanced around, so universally the mechanics now match what was formerly player 1’s frame data.
Adjusted backdash frame data
More grab invuln, less full intangibility
Added button notation to the controls screen
Adjusted frame advantage tracker
Adjusted global grab frame data (Grabs hit frame 6)
Adjusted throw hitboxes so there’s no weird hit fx on “trades”
Adjusted damage scaling
Adjusted 2D & 5D blockstun
Increased juggle scaling amount on majority of moves
Fixed a bug preventing buffering airdash back out of jump
Slightly raised the minimum height of airdash
Animated the startup of 2B to be a bit more visually distinct
Orb goes away on throw tech
Adjusted damage scaling on throw & super
5C has less initial range, and hits mid. Second hit is still plus.