Chromium Dino
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
214 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Keep background in sync with active level biome On game start and restart the camera kept the previous run's sky colour, so a fresh desert run after reaching snow/space showed the wrong sky. Additionally, FIT-scale letterbox bands showed a fixed white container background, making non-desert biomes appear to only cover part of the screen with visible top/bottom bands. - Extract shared LEVEL_BG_COLORS map and reset camera background + level to… | 23842146 | |
| Game update | Dino Jump Physics & System Overhaul Physics: - Set world gravity to 0; the Dino now owns its gravity (BASE_GRAVITY 2600) for a fully predictable, consistent jump arc. - Raise jump velocity to -1180 and drop the speed penalty that made faster runs jump lower. - Space level now adjusts dino gravity directly instead of toggling world gravity. Jump feel: - Real long/short hop via a -820 release cutoff (short tap still clears small ca… | 23834914 | |
| Game update | P0/P1 gameplay polish, input ergonomics, and UI fixes Gameplay (dino & obstacles) - dino: variable jump height, ~90ms coyote time, ~130ms jump buffer, shrink hitbox to 0.6 x 0.78 of sprite for fairer hits. - obstacle-manager: expose getSeed(); add obstacleTypeFilter so the EASY difficulty can drop the harder obstacle types. - ghost-manager: take the obstacle seed from the live run so ghost races spawn identical obstacle sequences. - power-up-manag… | 23765948 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.