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Chromium DinoNewsDino Jump Physics & System Overhaul
Game update

Dino Jump Physics & System Overhaul

Chromium Dino · published 20 Jun 2026, 12:50 UTC · build 23834914

All newsPlayers around this dateRead on Steam

Physics:

- Set world gravity to 0; the Dino now owns its gravity (BASE_GRAVITY

2600) for a fully predictable, consistent jump arc.

- Raise jump velocity to -1180 and drop the speed penalty that made

faster runs jump lower.

- Space level now adjusts dino gravity directly instead of toggling

world gravity.

Jump feel:

- Real long/short hop via a -820 release cutoff (short tap still clears

small cacti, full hold reaches the tall arc).

- Longer coyote/buffer windows (110/150ms).

- Speed-drop kills upward momentum and pulls down at 2.2x gravity so a

jump can be cut short and chained into a duck/jump.

Obstacles:

- Widen gap coefficients (Easy 1.0->1.4, Medium 0.6->1.0, Hard

0.45->0.8) and add a hard minimum-spacing floor so obstacles can never

spawn unjumpably close at high speed.

- Spawn flying obstacles in two clear duck/run bands.

- Remove the 3-wide cactus wall from Easy mode.

Hitboxes:

- Tighten the dino body and trim obstacle hitboxes more horizontally

than vertically to remove unfair corner-clip deaths.

Power-ups:

- Spawn power-ups in a high band above cactus height so grabbing one

(e.g. slow-motion) no longer drops the player onto an obstacle.

Pause:

- Add a "Quit to Menu" button (EN + zh-hans) wired to keyboard, gamepad

cancel, and click, which cleanly tears down the scene.

More from Chromium Dino

Other announcements

All news
Game update19 Jul 2026Mic Loudness‑Driven Jumping1. Design Goals · Language‑agnostic: relies on loudness only, no speech recognition or NLP. · Camera‑free: works entirely via microphone, suitable for privacy‑sensitive or camera‑unavailable scenarios. · Offline capable: all processing runs client‑side, no network requests. · Low latency: response time ~1 frame (~16ms), ensuring real‑time interactivity. 2. Technical Implementation · Uses Analys…Major update17 Jul 2026Add Linux/Steam Deck SupportBuild linux-unpacked dir in build:steam script · Add Linux depot (4475443) to upload2steam, env-var overridable · electron-builder: Linux target, .desktop Categories, synopsis · Disable sandbox on Linux packaged builds (SUID not set in dist) · Auto-fullscreen on Steam Deck (SteamDeck=1 / SteamOS=1 env) · Fall back to keyboard input when no camera detected (e.g. Deck)Game update15 Jul 2026Dino Jump: Fully Restored Classic Chrome Dino Jump Physics – No More Floaty JumpThe dino's jump is now a faithful port of the original Chrome dino : identical height, arc, and speed feel. No more floaty "moon jumps." · Jump height is now one consistent curve across all difficulties — difficulty changes speed and obstacles, not how high you jump. · Slightly higher jump at high speed, matching the original. · Fixes: camera/gesture input type error and a build error.