Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Chromium DinoNewsP0/P1 gameplay polish, input ergonomics, and UI fixes
Game update

P0/P1 gameplay polish, input ergonomics, and UI fixes

Chromium Dino · published 16 Jun 2026, 16:04 UTC · build 23765948

All newsPlayers around this dateRead on Steam

Gameplay (dino & obstacles)

- dino: variable jump height, ~90ms coyote time, ~130ms jump buffer,

shrink hitbox to 0.6 x 0.78 of sprite for fairer hits.

- obstacle-manager: expose getSeed(); add obstacleTypeFilter so the

EASY difficulty can drop the harder obstacle types.

- ghost-manager: take the obstacle seed from the live run so ghost

races spawn identical obstacle sequences.

- power-up-manager: prevent coins from overlapping obstacles and

retune spawn cadence so pickups feel meaningfully more frequent.

Input

- input-manager: honor W/S for P0 in single-player too (coopEnabled

no longer gates secondary controls when there is no P1).

- gesture-source: drop debounce to 80ms, divider 1, numHands 2 for

snappier hand-gesture response.

- input-mode-store: dispose gesture / head-pose camera singletons

when the input mode changes so the webcam is released.

UI / flows

- main-menu: add a Quit button (power_settings_new icon) wired

through preload bridge to a new app:quit IPC handler in main.

- daily-challenge: add a Replay path (launchDaily(isReplay)) and

a Replay button when the daily was already played today.

- game-scene + App + types: thread GameConfig.isReplay through to

GameOverData; on replay only savePlayer(), skip coin / highscore

/ streak / lastDailyDate updates.

- game-over: support keyboard Space / R to restart.

- i18n: add menu.quit and daily.replay strings (en + zh-hans).

- components.css: minor styling tweak supporting the new buttons.

Material Symbols FOUT (the "workspace_premium" flash on refresh)

- index.html: declare Google Fonts <link> tags statically with

preconnect hints so requests start during HTML parse instead of

after React mounts; switch URLs from display=swap to display=block

so icon slots stay invisible during the short load window instead

of leaking ligature keywords.

- main.tsx: drop the now-redundant runtime <link> injection.

Wiring

- main/index.ts: register ipcMain.on('app:quit') → app.quit().

- preload/index.ts: expose electronAPI.quit().

- game/types: add GameConfig.isReplay, GameOverData.isReplay, and

Window.electronAPI.quit(): void.

More from Chromium Dino

Other announcements

All news
Game update19 Jul 2026Mic Loudness‑Driven Jumping1. Design Goals · Language‑agnostic: relies on loudness only, no speech recognition or NLP. · Camera‑free: works entirely via microphone, suitable for privacy‑sensitive or camera‑unavailable scenarios. · Offline capable: all processing runs client‑side, no network requests. · Low latency: response time ~1 frame (~16ms), ensuring real‑time interactivity. 2. Technical Implementation · Uses Analys…Major update17 Jul 2026Add Linux/Steam Deck SupportBuild linux-unpacked dir in build:steam script · Add Linux depot (4475443) to upload2steam, env-var overridable · electron-builder: Linux target, .desktop Categories, synopsis · Disable sandbox on Linux packaged builds (SUID not set in dist) · Auto-fullscreen on Steam Deck (SteamDeck=1 / SteamOS=1 env) · Fall back to keyboard input when no camera detected (e.g. Deck)Game update15 Jul 2026Dino Jump: Fully Restored Classic Chrome Dino Jump Physics – No More Floaty JumpThe dino's jump is now a faithful port of the original Chrome dino : identical height, arc, and speed feel. No more floaty "moon jumps." · Jump height is now one consistent curve across all difficulties — difficulty changes speed and obstacles, not how high you jump. · Slightly higher jump at high speed, matching the original. · Fixes: camera/gesture input type error and a build error.