Firestorm
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
212 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
212 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Windowed Mode - Added windowed mode option - Improvements to steam lobby connection, including launching the game into a lobby - Improvements to steam connection multiplayer support - NPCs will now prioritize moving toward a known enemy domain. Beware. - General UI improvements, specifically with scrollbar handling | — | |
| Game update | Leaderboard Patch - Added a multiplayer leaderboard display to be able to view team standings - Increased the number of upgrade forges in multiplayer battles - Fixed bug in which the controller would cycle through allies in addition to your units - Fixed bug in the multiplayer join screen where connections would think they're the host - Fixed a bug in which if their team is defeated while an npc is taking their… | — | |
| Game update | Targeting improvement patch General targeting improvements Tutorial and Path of Steel campaign difficulty tweaks, making it not quite as difficult Improvements to gamepad controls selecting the next unit with actions - skips over units with no action target If a unit has movement, but not enough to move to an adjacent location, the move indicator is now hidden Improvements to npc decision making, and handling conflicts mo… | — | |
| Game update | Conflict Resolution patch - Added boudaries for camera movement - Fixed a crash during embedded conflict resolution - when multiple computers disagree on the order of events - Fixed bug in which a player's units were not fully destroyed when their team is defeated - Fixed a bug in which a player and a remote player could move to the same location at the same time - Fixed a bug in which npcs during a multiplayer game cou… | — | |
| Game update | Sprite Animation patch - Improved the sprite animation efficiency to keep from bombarding the video card with hundreds of textures. This would have caused a crash on certain video card types, especially in multiplayer battles where there are many animated huts scattered around the gameboard. - Fixed a crash in multiplayer games if, while in a menu, another player disconnects - Fixed a crash in conflict resolution whe… | — | |
| Game update | Multiplayer Stability patch A wave of stability improvements specifically around multiplayer support. | — | |
| Game update | Connection and Game Launch patch - Fix for multiplayer connection issues, and general game initialization improvements | — | |
| News | Firestorm Early Access Release We are excited to announce that our early access version of Firestorm is stable ad ready for your enjoyment! Our small team has dedicated the last couple of years creating this foundational release. We look forward to filling out your decks with new units, spells, and a variety of mechanics as we go forward. This release features a complete campaign using the base 'Steel' deck following Roland,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.