Firestorm
Playing now
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All-time peak
212 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
212 Sep 2026
| Published | Title | Build |
|---|---|---|
| Release 0.1major As summer comes to a close, things are heating up in Firestorm! We've been working hard to bring you a full set of changes that are sure to add depth and variety to your strategies. New Power Source: Nature Nature cards have an emphasis on being mobile and focus on survival. Enlists and control beasts to quickly bring the battle to your enemies. Use unit powers and healing herbs to boost their… | 25059349 | |
| Linux and Video Mode Patch Minor patch to improve graphics mode selection on older systems. Specifically fixes a linux runtime error. | — | |
| Windowed Mode - Added windowed mode option - Improvements to steam lobby connection, including launching the game into a lobby - Improvements to steam connection multiplayer support - NPCs will now prioritize moving toward a known enemy domain. Beware. - General UI improvements, specifically with scrollbar handling | — | |
| Leaderboard Patch - Added a multiplayer leaderboard display to be able to view team standings - Increased the number of upgrade forges in multiplayer battles - Fixed bug in which the controller would cycle through allies in addition to your units - Fixed bug in the multiplayer join screen where connections would think they're the host - Fixed a bug in which if their team is defeated while an npc is taking their… | — | |
| Targeting improvement patch General targeting improvements Tutorial and Path of Steel campaign difficulty tweaks, making it not quite as difficult Improvements to gamepad controls selecting the next unit with actions - skips over units with no action target If a unit has movement, but not enough to move to an adjacent location, the move indicator is now hidden Improvements to npc decision making, and handling conflicts mo… | — | |
| Conflict Resolution patch - Added boudaries for camera movement - Fixed a crash during embedded conflict resolution - when multiple computers disagree on the order of events - Fixed bug in which a player's units were not fully destroyed when their team is defeated - Fixed a bug in which a player and a remote player could move to the same location at the same time - Fixed a bug in which npcs during a multiplayer game cou… | — | |
| Sprite Animation patch - Improved the sprite animation efficiency to keep from bombarding the video card with hundreds of textures. This would have caused a crash on certain video card types, especially in multiplayer battles where there are many animated huts scattered around the gameboard. - Fixed a crash in multiplayer games if, while in a menu, another player disconnects - Fixed a crash in conflict resolution whe… | — | |
| Multiplayer Stability patch A wave of stability improvements specifically around multiplayer support. | — | |
| Connection and Game Launch patch - Fix for multiplayer connection issues, and general game initialization improvements | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026new | Sat | 04:01 | No patch notes · unannounced build | 25263860 | public | 2 | — |
| 1 Sep 2026 | Tue | 14:42 | Release 0.1 | 25059349 | public | 2 | — |