FEEDERS
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Title | Build |
|---|---|---|
| New HUD Gave the HUD a fresh redesign. New look across the board — the status bars (Health, Stamina, Radiation) and the bottom belt all got reworked. Same info, cleaner read. More guns coming with new solo expeditions. | 23475154 | |
| Steam Thought We Were A Different Game They banned us for four days to check. We kind of are one now. Here's what changed. The Renderer Built our own renderer on top of UE5. We call it FDR. Feeders Dynamic Renderer. Version 2 because version 1 never existed. It draws the world at a lower internal resolution, runs a dithering pass, kills most of the post-process stack, pushes it back up. The engine does less work per frame. A lot les… | — | |
| Smoother Entrances, Better Frames Optimised Subway and Carnival map entrances for better FPS. · Subway entrance fully reworked, reduced reflections, trimmed meshes, solid performance gain. · Carnival entrance relocated, easier to find now. · Subway drone landing spot moved, less running, faster start. | — | |
| Hotfix: Performance Pass & Ambient Sound Major performance pass on Factory entrance, removed unnecessary clutter, FPS improvements. Underground improvements coming soon. · Started optimization pass on Market Rooftop, and other maps more coming. · Added ambient audio to the main menu that nobody asked for. | — | |
| Hotfix: Default Graphics Settings Default graphics preset is now Low for new players. The game ran fine on potato, you just didn't change the settings. Now we did it for you. · Fixed a lighting issue on one scene when running on Low settings. | — | |
| The Farming Update: Seeds, Speeds & NPC Funerals Added seed system, water system and placement system. Penthouse farming is live. · Added Pot and Seed vendors to Rooftop Marketplace. · Added News view to the FEEDERS UI. · Fixed third-person attack animation speed and speed glitch. · Fixed decal issues on repair day. · Fixed NPCs standing over your dead teammate like they're attending a funeral. They move on now. · Removed leftover wrench and… | — | |
| Hotfix: Fixed Clone's walk animation speed Fixed Clone's walk animation speed | — | |
| Hotfix: Rooftop Market shader & Intro door fixes Removed leftover low-fidelity stylized shader · Fixed a bug where the door animation would stack on itself, causing it to open multiple times, fixed, now well-behaved door. | — | |
| Hotfix: Fixed right click zoom FOV glitch, decreased NPC on entry level Fixed right-click zoom FOV glitch · Decreased NPC count on entry level | — | |
| Faster Legs, Fixed NPCs Increased walk and run speed, you're faster now. · Fixed dead NPCs still blocking/damaging player. | — | |
| Animation Fix & New Visual Experiment Fixed hand animation glitch when transitioning between running and idle states · Added an experimental shader for testing new visual communication design, press 9 in-game to check it out and would be great to hear feedback. | — | |
| Faster Swings, Placement Fix & Shader Preload Fixed multiplayer object placement bug. Preview no longer shows on host screen, and client-placed objects now sync server-side properly. · Melee weapons (wrench, hatchet, hammer) swing faster now. Thanks for the reviews, you were right, they were sluggish. Fixed. · Added PSO preload to Introduction and Market levels. No more shader stutter on entry. In progress: Merge global save system with Bu… | — | |
| Hotfix: Fixed Play with Friends Fixed a bug affecting Private Expeditions, should now work as expected. | — | |
| Hotfix: Faster Boot, Clone Hotfix Removed the long startup loading screen, no more PSO cache wait on main menu. · Temporarily disabled Clone voice mimicking, it was causing disconnects for some players. We're testing and will bring it back. | — | |
| Hotfix: Endless zoom on Hex Fixed HEX right-click endless zoom bug. | — | |
| Hotfix: Smoother Maps, Clearer Voices Optimised Subway and Factory maps for FPS drops — should be smooth now (thanks for very valuable feedbacks again Nushy and LaNaveIndie for awesome bug reports at exact reproducable screenshots) · Fixed voice chat / push-to-talk bug. If you still have issues, go to Audio Settings, hit Reset to Defaults, set your preferences and save. · Shader preload system fixed and expanded. Now tracks shader… | — | |
| Hotfix: Map Transition, Voice Chat & Factory Entrance Fixed a bug where players would lose their state and get stuck in darkness when exiting procedural maps, especially in multiplayer. Thanks Nushy Bryan and LaNaveIndie for catching this, and sorry to ruin your stream :/ · Fixed a critical voice chat bug where proximity channels would get mixed up after dying and respawning. Should work properly now. Again, thanks Nushy Bryan + LaNaveIndie for de… | — | |
| Seed Bags Added seed bags to the penthouse. Soon, you can grow things. Don't get too excited, they're sometimes mutant plants. | — | |
| Intro Level Fix & Placement Fixes, Coming Soon Seeds Fixed a bug where your money wasn't resetting on death in the intro level. · Fixed placeable items pushing other items when placed/moved nearby. · Fixed excessive lens dirt effect on the Rooftop market area. · Added seed mechanism. Farming is coming to the Penthouse's soon. | — | |
| Multiplayer was broken - our bad. Fixed now, go play with your friends. Fixed a bug causing online games to start in single player mode, multiplayer now works as expected. Sorry about this one :/ · Fixed "New Game" options not resetting game instance | — | |
| UI Fix, Intro Level Polish Fixed a bug that caused extra language selections to disappear from the UI. · Added an informative billboard to the outside section of the intro level. · Players are now required to drop their weapon before deploying from the intro level. | — | |
| Hotfix: Post-Intro Starting Money Fix Fixed players starting with incorrect money after completing the intro level. | — | |
| Hotfix: Scrap Variety Problem Fixed All items were spawning as the same type. Fixed. The loot are working as intended now. | — | |
| Hotfix: Removed Stray Dev Asset From Drones Fixed a bug where Tracer was spawning on ships due to a leftover dev asset. The dev asset has been removed, Tracer is still in the game as intended. | — | |
| Hotfix: Solo Expedition Drone Fix Fixed a bug where players would fall off the drone during Solo Expedition. This was a critical one. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 May 2026 | Fri | 16:47 | New HUD | 23475154 | public | 1 | — |