Faster Swings, Placement Fix & Shader Preload

FEEDERS · published

  • Fixed multiplayer object placement bug. Preview no longer shows on host screen, and client-placed objects now sync server-side properly.
  • Melee weapons (wrench, hatchet, hammer) swing faster now. Thanks for the reviews, you were right, they were sluggish. Fixed.
  • Added PSO preload to Introduction and Market levels. No more shader stutter on entry.

In progress: Merge global save system with Building+Farm systems, for placed objects and growing ones, finalizing this week. Building system is nearly done, planning to ship it together with Farming. Maze system, dynamic platforms and physics interactions are next.