Portal 2: Community Edition
Playing now
30+5 vs. yesterday
5.7%of peak
All-time peak
522Apr 2026
Playing now
30+5 vs. yesterday
All-time peak
522Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | It's Finally Time Join us counting down to the Open Beta of Portal 2: Community Edition. | — | |
| Announcement | Portal 2: Community Edition is entering Open Beta! Portal 2: Community Edition is entering Open Beta on April 17th 2026! The time has finally come! Portal 2: Community Edition is going to be entering Open Beta on April 17th 2026! This means that everyone will be able to play P2:CE - no key required! Please note, this is an OPEN BETA RELEASE , not a final release. This means there WILL BE BUGS AND ISSUES , however we're working hard to ensure th… | — | |
| Major update | Volumetric Lighting, New UI & More! It's been a little while. Let's discuss what we've been up to, and what's next for Portal 2: Community Edition. Volumetric Lighting To begin, as of today, all dynamic lights in the engine have been upgraded with the abiliy to produce real-time Volumetric Lighting effects within the game world. Our new Volumetric Lighting simulates aspects of light scattering through the environment, colliding w… | 22394218 | |
| Game update | Hotfix - November 24th, 2025 Portal 2: Community Edition - November 24th, 2025 Hotfix Additions (1) · Added the texture parameter $detailmask to the PBR shader, which masks the detail texture Fixes (3) · Fixed crash on shutdown · Fixed issues with UI localization · Fixed non-functional volume sliders Improvements (2) · VBSP, VRAD and VVIS now accept -nogamemount and -nousermount · When using -nogamemount switch, the game n… | 20930969 | |
| In-game event | Update - November 23rd, 2025 Portal 2: Community Edition - November 23rd, 2025 Update Additions (22) · Added a "client" time version for Sound Operators output_entry_elapsed and output_stop_elapsed which use game client time instead of host time · Added a note to the top of a VMF file if it's saved with any Strata extensions · Added command cl_particles_dump_json to dump particle operators to a file · Added command mat_rel… | 20915127 | |
| Major update | Clustered Update An Overhauled Lighting System We have completely overhauled the Source Engine's lighting system to add a new level of depth and liveliness to the game's environments. With fully dynamic lights, better looking shaders, and new lighting effects, Portal 2: Community Edition (and mods built on it) have never looked better. You can also explore clustered in 360 degrees on our website ! For those wit… | 18504930 | |
| In-game event | Hotfix - December 24th, 2024 Portal 2: Community Edition - December 24th, 2024 Hotfix Additions (2) · Added cvar_dump command to dump ConVars and ConCommands to a JSON file · Added persistent storage API for VScript Fixes (2) · Fixed addon list not saving when p2ce/addons doesnt exist · Fixed infinite recursion when loading particles on Windows Improvements (2) · Improved Workshop Uploader error handling and reporting · Re… | — | |
| In-game event | Update - December 21st, 2024 Portal 2: Community Edition - December 21st, 2024 Update Additions (5) · Added support for Steam Workshop · Added command jpeg360 for capturing 360 screenshots · Added ConVar sv_enablepreferredcarry to allow for disabling preferred carry angles · Added P1/HL2 object throwing, enabled through the ConVar player_throwenable · Added support for ZSTD compression to VTF v7.6 Fixes (6) · Added aliases… | 16826512 | |
| Game update | Hotfix - November 20th, 2024 Portal 2: Community Edition - November 20th, 2024 Hotfix Additions (1) · Added volume slider to Hammer Sound Browser Fixes (3) · Fixed audio being spatialized in the Hammer Sound Browser when it shouldn't be · Fixed occasional Faceposer crash when selecting an invalid file · Fixed occasional Hammer crashes related to undo and redo in the Face Edit dialog Improvements (2) · HLMV will now always… | 16476374 | |
| In-game event | Update - November 14th, 2024 Portal 2: Community Edition - November 14th, 2024 Update Additions (21) · Added animation event 'AE_SV_SET_SKIN' to control server side model skin · Added animation events 'AE_SV_ENABLE_BODYGROUP', 'AE_SV_DISABLE_BODYGROUP', and 'AE_SV_BODYGROUP_SET_VALUE' to control server side model bodygroups · Added automatic mount reordering based on the assets the current map references. Use 'host_map_mou… | 16413302 | |
| In-game event | Update - March 11th, 2024 Portal 2: Community Edition - March 11th, 2024 Update Additions (16) · Added a status indicator for validity of autosave paths in the Hammer options dialog · Added an overlay plane when using Hammer's Clipping Tool · Added 'buildambientcache' concommand to pack ambient light cache into BSP · Added 'enable' key to 'mounts.kv', to allow entries to be selectively disabled · Added new launch argume… | 13705202 | |
| Game update | Update - November 6th, 2023 Portal 2: Community Edition - November 6th, 2023 Update Additions (2) · Added support for HL2 ladders (Thanks AlexEpisode!) · Added support for multiroot KV1 in KV3T Fixes (6) · Fixed Faceposer crash when right-clicking in the Phoneme Editor · Fixed Hammer 3D Shaded Textured Polygons View looking blown out · Fixed Hammer nodraw button disabling some helpers · Fixed Hammer nodraw button not hidi… | — | |
| Game update | Update - October 4th, 2023 Portal 2: Community Edition - October 4th, 2023 Update Additions (16) · Added 'paintpower' property for paint color material proxy to request a specific color · Added CSM and flashlight to 'lightmappedreflective' · Added ConVar 'traceray_force_vphysics' for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) · Added ConVar 'traceray_unshrink_vphysics_brushes' which unshr… | — | |
| Game update | Update - July 16th, 2023 Portal 2: Community Edition - July 16th, 2023 Hotfix Fixes (2) · Fixed Hammer freezing when changing entity class · Fixed colorcorrection not working properly | 11714963 | |
| Game update | Update - July 15th, 2023 Portal 2: Community Edition Update - July 15th, 2023 Changelog Additions (30) · Added 'Test' and 'InValueNoTest' inputs to `logic_case` (upstream from Revolution) · Added CSM debug menu · Added ConVar change listener method for Panorama · Added ImGui versions of `+showbudget`, `+showbudget_texture`, and `+showbudget_texture_global` panels · Added VScript function `CScriptKeyValues::Dump` · Adde… | 11712681 | |
| Game update | Hammer Achievements P2CE Community, we hear you! We love Hammer and know you do too. We've seen your feature requests and bug reports for Hammer. That's why we're introducing a groundbreaking feature for Hammer: Achievements! That's right! Get rewarded for using Hammer by crashing it, using it, carving things and more! Hammer's 21 new Achievements will be available through April 22nd, have fun :) | 10909780 | |
| In-game event | Update 0.9.0 Released! Portal 2: Community Edition - 0.9.0 Finally, 0.9.0 is out! We've made huge progress on major features in this update. We're proud to announce that DirectX 9 is **gone** and that we've massively increased map & engine limits! Thanks to all who tuned into our QnA stream yesterday! We've timestamped the VOD which can be found here: Limitless Potential... After months of hard work by Momentum team… | 10430127 | |
| Esports | Portal 2: Community Edition - Q&A #5 We'll be streaming live at 12:30PM PST today over on YouTube. Hop in and hang out! | — | |
| Game update | Update 0.8.1 Changelog A small hotfix for P2CE: · Fixed crash loading certain valid textures · Removed unnecessary campaign-related assets from release · Added empty ChapterBackgrounds.txt to override Portal 2's · Added compile tools benchmark scripts · Don't load mounts.kv if -nousermount or -safemode is passed to the game · Added brae's get_hammer_content and get_latest_js_types scripts, and ported them to PowerShe… | 9500989 | |
| In-game event | Update 0.8.0 Released! Another major update to P2:CE. Here's what we've been doing recently: Game · Added Volt (VPhysics wrapper for the Jolt physics engine) · Enable it by adding -jolt to your launch arguments · Added sentry integration for automatic crash dump uploads · Fixed incorrect entity deletion over level transitions · Exposed sv_rollangle and related as cheats · Simplified SendTable sorting algorithm · Thir… | — | |
| Esports | Portal 2: Community Edition - Q&A #4 Now Live! The Q&A is live RIGHT NOW at , come check it out! Premiere will go live very soon at . | — | |
| Steam news | Portal 2: Community Edition - Q&A #4 Hello again everyone! First off, it's mid 2022. P2:CE isn't releasing before the end of the year. When’s it releasing? Keep reading. First, we have some good news though. We want to be super open and transparent with you all, so in the spirit of community, we are announcing a showcase and QnA. This will be a YouTube premiere that kicks off with a showcase of new P2:CE features and content. Afte… | — | |
| In-game event | Portal 2: Community Edition - A Year of Changelogs Hello everyone! It's been a while since we posted a Steam update, but that's not an indication of inactivity on our part. We've been regularly posting changelogs on our Discord server in the #beta-updates channel. That channel used to be private, but we recently decided to make it public to let everyone know how P2:CE is progressing, so there's a bit of a backlog that was never published to Ste… | — | |
| In-game event | Portal 2: Community Edition - 0.6.0 Portal 2: Community Edition - Update 0.6.0 We’ve finally released Portal 2: Community Edition 0.6.0 closed beta! Here’s what we’ve been working on in the months since the last major update post on Steam. Campaign By Ossy Flawol Ossy Flawol here, lead designer of the P2:CE campaign! Major progress has been going on with the P2:CE Campaign - please note that we aren’t replacing the base Portal 2… | — | |
| Game update | Portal 2: Community Edition - 0.5.6 Lots of improvements this time, addresses many of the issues with the previous Steam build. Big thanks to the P2CE and Momentum teams who helped make this possible! · Implemented Direct3D 11 rendering backend (Thanks, Momentum!) (To use, launch game with -dx11) · Added `prop_testchamber_sign` entity · Added AbsoluteVelocity KeyValue to `trigger_catapult` · Improved filtering and modifiers for l… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.