Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Portal 2: Community EditionNewsPortal 2: Community Edition - 0.5.6
Game update

Portal 2: Community Edition - 0.5.6

Portal 2: Community Edition · published 4 May 2021, 09:27 UTC

All newsPlayers around this dateRead on Steam

Lots of improvements this time, addresses many of the issues with the previous Steam build.

Big thanks to the P2CE and Momentum teams who helped make this possible!

  • Implemented Direct3D 11 rendering backend (Thanks, Momentum!) (To use, launch game with -dx11)
  • Added `prop_testchamber_sign` entity
  • Added AbsoluteVelocity KeyValue to `trigger_catapult`
  • Improved filtering and modifiers for lasers and related entities
  • Added inputs to `logic_playerproxy` to give the player a Portal Gun
  • Added `Open` and `Locked` KeyValues to `prop_testchamber_door`
  • Added recolorable portals
  • Added `PortalColor` and `PortalAlternateColor` material proxies
  • Added scriptable primitives to Hammer
  • Improved `ss_force_primary_fullscreen`
  • Cleaned up `demoui`
  • Panorama now prioritises loose files over `panorama.pbin` when launched with `-dev`
  • Enabled Panorama Debugger
  • Ported improvements from live Portal 2
    • Allowed view-models to be affected by `env_projectedtexture`
    • Improved Advanced Video settings

  • Fixed `point_viewcontrol` and spawn origin on `sp_a3_01`
  • Fixed underground footstep sounds on grates
  • Fixed `phys_ballsocket` constraint not spawning when Entity 2 is set to itself
  • Fixed sound stopping when `vgui_movie_display` starts playing
  • Fixed audio randomly muting
  • Fixed crouch animation speed
  • Fixed crash when walking through portals with the Gravity Gun
  • Fixed co-op portals getting fizzled when looking at them
  • Fixed normal directions for the Sculpt Push tool in Hammer
  • Fixed turrets not collding with clips and NPC clips
  • Fixed `player_weaponstrip` not properly hiding the view-model
  • Fixed Portal 1-style crosshair not fading into screen fade
  • Fixed mouse cursor not showing up on the Pause Menu
  • Re-added `valve.rc` to fix potentially broken user configs
  • Fixed Linux launch script so it can probably handle spaces in paths
  • Remove redundant `vphysics_client` library
  • Modified `vphysics` library to not depend on `tier0_client` and `vstdlib_client`
  • Removed weird sym-linking logic from the Linux launch script

More from Portal 2: Community Edition

Other announcements

All news
Community6 Jul 2026Localization Interest SurveyHello everyone! The team here behind Portal 2: Community Edition has heard your enthusiasm and your thoughts, and we're happy to announce we're officially looking into supporting localization! Before we jump right in, however, we're conducting an interest survey. We want to know what languages you'd like to see, what languages you think we should prioritize, and if applicable, what languages yo…Community27 Jun 20262 months later...It's been two months since we entered open beta... With exclusive showcases from: · Portal 2: Abyss... · Portal: System Failure... · and Portal: Intrusion... Let's take a look at what the community has created using Portal 2: Community Edition. Portal 2: Abyss have also posted their own devlog alongside the release of our video, go check it out!Major update17 Apr 2026Portal 2: Community Edition is in Open Beta!Hey everyone! You read that right: we're entering Open Beta! You no longer need to apply to the closed beta to play and create with Portal 2: Community Edition: just add it to your library and hit launch (Portal 2 required). Our entire team is incredibly excited to bring you the result of the past 6 years of work put into this title and we hope that it was worth the wait. But we're not done dev…