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Portal 2: Community EditionNewsUpdate 0.8.0 Released!
In-game event

Update 0.8.0 Released!

Portal 2: Community Edition · published 12 Sep 2022, 06:29 UTC

All newsPlayers around this dateRead on Steam

Another major update to P2:CE. Here's what we've been doing recently:

Game

  • Added Volt (VPhysics wrapper for the Jolt physics engine)
    • Enable it by adding -jolt to your launch arguments

  • Added sentry integration for automatic crash dump uploads
  • Fixed incorrect entity deletion over level transitions
  • Exposed sv_rollangle and related as cheats
  • Simplified SendTable sorting algorithm
  • Third-person camera is smoother when snapping to angles
  • Exposed cl_draw_player_model
  • Added a cinematic camera toggleable with cam_smooth
  • Strip more CS:GO code from P2CE
  • Fixed VGUI looking in bin/<os>/ for the platform folder
  • Use stderr for debug strings on Linux
  • Re-encoded all webm videos in p2ce/media/
  • Added bik -> webm PowerShell converter script
  • Added elevator frame section armless model
  • Added autumn foliage assets
  • Reverted game instructor font to Portal 2's (die Stratum 2)
  • Remove AI upscaled duct texture
  • Added HL2/EP1/EP2 vehicle scripts, weapon scripts and new weapon manifest
  • Added skill configs and skill manifest from HL2/EP1/EP2
  • Make Black Mesa maps loadable
  • Weapon manifest is now loaded from the MOD path, and only when necessary
  • Removed support for encrypted weapon scripts
  • Allow empty ChapterBackgrounds.txt instead of falling back to background01
  • Removed +mat_dxlevel, et al restrictions from launcher

Entity

  • Fixed NPCs not being able to fire weapons
  • Don't link base weapon classes to entity name and don't precache them
  • Removed textures making the super physgun white
  • Updated Schrodinger cube model

Panorama

  • Added commands to print, wipe, reload, and save persistent storage
  • Fixed text wrapping and label sizing
  • Move fonts.conf to platform and strip CS:GO stuff from it
  • Background maps now fully work with Panorama
  • Added MapLoaded and MapUnloaded events to allow it to fade out to the background map

Hammer

  • Fixed About dialog
  • Fixed crash on shutdown
  • Pulled in latest AngelScript changes
  • Set model compiler in postcompiler back to studiomdl

Graphics

  • Implemented multiple views support for DX11
    • Hammer should work with DX11 now

  • Added distort and hologram render effects
  • Fixed 4wayblend shader trying to use non-existent texture
  • Ungrab cursor on shader error on Linux
  • Use a better algorithm to pack lightmaps
  • Added BC7 format for VTF, re-enable ATI1N and ATI2N formats
  • BCn can be encoded on Linux now
  • Make BCn -> RGBA8888 conversion faster
  • Texture loading no longer fails with lightmapped_4wayblend shader on DX11
  • $seamless_scale now behaves correctly on angled surfaces
  • Added $seamless_scale to lightmappedgeneric and other relevant shaders on DX11
  • Fixed static prop runtime lighting calculation
  • Use SIMD accelerated conversion for RGBA8888 based image formats

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Community6 Jul 2026Localization Interest SurveyHello everyone! The team here behind Portal 2: Community Edition has heard your enthusiasm and your thoughts, and we're happy to announce we're officially looking into supporting localization! Before we jump right in, however, we're conducting an interest survey. We want to know what languages you'd like to see, what languages you think we should prioritize, and if applicable, what languages yo…Community27 Jun 20262 months later...It's been two months since we entered open beta... With exclusive showcases from: · Portal 2: Abyss... · Portal: System Failure... · and Portal: Intrusion... Let's take a look at what the community has created using Portal 2: Community Edition. Portal 2: Abyss have also posted their own devlog alongside the release of our video, go check it out!Major update17 Apr 2026Portal 2: Community Edition is in Open Beta!Hey everyone! You read that right: we're entering Open Beta! You no longer need to apply to the closed beta to play and create with Portal 2: Community Edition: just add it to your library and hit launch (Portal 2 required). Our entire team is incredibly excited to bring you the result of the past 6 years of work put into this title and we hope that it was worth the wait. But we're not done dev…