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Portal 2: Community EditionNewsUpdate - December 21st, 2024
In-game event

Update - December 21st, 2024

Portal 2: Community Edition · published 22 Dec 2024, 00:59 UTC · build 16826512

All newsPlayers around this dateRead on Steam

Portal 2: Community Edition - December 21st, 2024 Update

Additions (5)

  • Added support for Steam Workshop
  • Added command jpeg360 for capturing 360 screenshots
  • Added ConVar sv_enablepreferredcarry to allow for disabling preferred carry angles
  • Added P1/HL2 object throwing, enabled through the ConVar player_throwenable
  • Added support for ZSTD compression to VTF v7.6

Fixes (6)

  • Added aliases snd_musicvolume and snd_menumusic_volume for new the ConVars snd_volume_music and snd_volume_menumusic for backwards compat with old sound scripts
  • Fixed a crash related to laser beam particle effects when the attached reflector cube is deleted
  • Fixed a crash when creating npc_barnacle without HL2 assets mounted
  • Fixed crash related to material proxies on a prop_combine_ball
  • Fixed crash when a func_clip_vphysics fails to create its VPhysics object
  • Fixed some maps with displacements not having collision

Improvements (1)

  • Improved the error message that shows when starting the game without Portal 2 installed

Hammer (15)

  • Added Blender-style middle mouse camera control to Hammers 3D viewport. Middle mouse now rotates the view, and holding shift pans the view
  • Added Hammer Addon Manager
  • Added Hammer command hammer_history_clear
  • Added Postcompiler variable to Cmds menu in the Hammer compile configuration window
  • Added support for browsing Soundscapes in Hammer
  • Fixed a rare Hammer crash when reading VMFs that have a key or value that sits on a file read chunk border
  • Fixed ambient sounds and music being spatialized in the Hammer Sound Browser
  • Fixed crash in Hammer when viewing a material using solid energy refract
  • Fixed Hammer autosave error dialog showing up multiple times
  • Fixed Hammer truncating long file names when reporting file parsing errors
  • Hammer Go To dialog now handles inputs with commas and tabs
  • Hammer Run Map Expert dialog internal content can now be resized
  • The commands cl_soundscape_flush, playsoundscape, stopsoundscape, cl_soundscape_printdebuginfo, and cl_ss_origin can now be ran from the Hammer Console
  • The commands mat_configcurrent, memory, and stat_memory can now be run from the Hammer Console
  • The Hammer Console now uses a monospaced font for all text

Panorama (5)

  • Added Panorama CSS classes InputKeyboard, InputController, InputSteam, InputSteamDeck, InputSteamController, InputPlaystation, InputPlaystation3, InputPlaystation4, InputPlaystation5, InputXBOX, InputXBOX360, InputXBOXONE, InputGenericGamepad, InputSwitch, InputSwitchPro, InputSwitchConSingle, and InputSwitchConPair (upstream from Revolution)
  • Added Panorama CUiComponent_SteamOverlay functions OpenGameOverlayAchievements, OpenGameOverlayCommunity, OpenGameOverlayFriends, OpenGameOverlayOfficialGameGroup, OpenGameOverlayPlayers, OpenGameOverlaySettings, OpenGameOverlayStats, and OpenGameOverlayStore (upstream from Revolution)
  • Added Panorama events onshiftright and onshiftleft (upstream from Revolution)
  • Fixed parsing Panorama semi-bold font weights
  • Implemented more Panorama workshop API methods

VScript (7)

  • Added bindings for CBaseCombatWeapon: GetClip1, GetClip2, GetPrimaryAmmoType, GetPrimaryAmmoCount, GetSecondaryAmmoType, GetSecondaryAmmoCount, GetName, GetPrintName, GetMaxClip1, GetMaxClip2, UsesClipsForAmmo1, UsesClipsForAmmo2, GetFireRate, Lower, Ready, Drop (server only), IsBeingCarried (client only)
  • Added cl_script_dump_docs and sv_script_dump_docs to generate a documentation dump in p2ce/data
  • Added IsBSPModel VScript function
  • Added SetActiveWeapon, ClearActiveWeapon, GetActiveWeapon, GetWeapon, GetWeaponCount, SetAmmoCount, GetAmmoCount, IsInAVehicle, IsPlayerUnderwater, IsDead, and GetVehicle to CBasePlayer
  • Fixed player and prop_weighted_cube missing some VScript functions
  • Fixed possible crash when attempting to run a missing script
  • init.nut, sv_init.nut and cl_init.nut are run on server and client game startup for all search paths
More from Portal 2: Community Edition

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Community6 Jul 2026Localization Interest SurveyHello everyone! The team here behind Portal 2: Community Edition has heard your enthusiasm and your thoughts, and we're happy to announce we're officially looking into supporting localization! Before we jump right in, however, we're conducting an interest survey. We want to know what languages you'd like to see, what languages you think we should prioritize, and if applicable, what languages yo…Community27 Jun 20262 months later...It's been two months since we entered open beta... With exclusive showcases from: · Portal 2: Abyss... · Portal: System Failure... · and Portal: Intrusion... Let's take a look at what the community has created using Portal 2: Community Edition. Portal 2: Abyss have also posted their own devlog alongside the release of our video, go check it out!Major update17 Apr 2026Portal 2: Community Edition is in Open Beta!Hey everyone! You read that right: we're entering Open Beta! You no longer need to apply to the closed beta to play and create with Portal 2: Community Edition: just add it to your library and hit launch (Portal 2 required). Our entire team is incredibly excited to bring you the result of the past 6 years of work put into this title and we hope that it was worth the wait. But we're not done dev…