Letters Of Marque Playtest
Playing now
0−3 vs. yesterday
0.0%of peak
All-time peak
412 Sep 2026
Playing now
0−3 vs. yesterday
All-time peak
412 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.5.20 - More Fixes - Fixed water when connecting for the first time not syncing up correctly with the physics until a scene change - Fixed some minor foam problems - You can scroll the camera while the scoreboard is active This is now the final set of fixes before I start working on overworld AI | 25236694 | |
| v0.5.19 - Crash fix - Fixed a reported random crash | 25195262 | |
| v0.5.18 - Performance updates - There's been a series of patches aimed at improving performance, possibly quite significantly on older hardware, including terrain and model optimisations - Double shot now has a small penetration penalty | 25181239 | |
| v0.5 hotfix - Fixed an issue where the launcher selected the wrong backend for certain GPUs, leading to much worse performance. This applies to the 16xx (ie 1660 + 1650) series of GPUs, which need to use the vulkan backend to run acceptably | 25145319 | |
| v0.5.15 - Balancing Repairs - Cannon reload penalty while repairing has been increased to 100% from 50% - Repair amounts have been decreased from 50%/25% side/centre to 35%/20% - Disabled collision on the connie's nets - Hull rep causes leaks to be fixed faster - Lighting tweaks. The game should look a lot better with sdfgi disabled - Adjusted ship sinking calculation so that ship death roll is determined by the side heal… | 25142954 | |
| v0.5.14 - Added a setting to disable shadows. This may help with crashes on 5xxx series AMD GPUs - Added shadow quality settings - Added bindings to activate repairs on a controller - Made the key rebinding flow less insane and terrible, users should find it difficult to accidentally rebind keys now - Allowed the user to bind the mouse scroll wheel | — | |
| v0.5.13 - Repairs are in! - Added repairs Stats: 50% of side armour, and 25% of the central structure will be repaired. All repairs progress in parallel and independently. There is no initial repair cooldown Repair length: 3.5 minutes Time between repairs: 15 minutes (includes repair length) Cannon reload time: 1.5x Yard turn speed: 0.5x Sail change speed: 0.7x All stats and balancing are open to change and rebalancing,… | — | |
| v0.5.12 - Double shot - Added double shot The goal here is to provide a tool that rewards planning, rather than being a flat DPS boost that's mandatory at close range. Double shot has 20% higher damage, but 30% higher reload times, as well as shorter range and higher dispersion The numbers and implementation are open to rework - Fixed the water looking very jittery when running at roughly 50fps or less | — | |
| v0.5.9 - v0.5.11 - Performance! This is a rollup of the patchnotes for several updates v0.5.9 - Adjusted the AI aim point for where it fires its guns, to better avoid waves v0.5.10 - Increased stern armour, as its a bit squishy after the stern hit detection fix v0.5.11 - Performance! - Redid the water rendering and turned on separate thread rendering for godot. This is super experimental, but should significantly improve perf… | — | |
| v0.5.8 - Groups, and compass work Features: - Added groups. Grouping up lets you get pulled into fights vs AI, and in the future will have an impact on attacking restrictions - Added a compass scaler - Added a setting for cardinal or degrees compass Fixes - Fixed not being able to initiate dms with clicked friendlies on the world map - Fixed the wind shift icon location - Temporarily disabled UI scaling for text rendered in the… | — | |
| v0.5.7 - Compass, bow rakes, and more minor improvements Balance: - Doubled bow HP now that bow hit detection actually works. Bow hp is now 4x stern hp - Marginally increased bow thickness (note: if you played an old patch, this is still way easier to hit than it was in the past) Features: - Added a compass - AI in fights now have numbered names, to make them easier to distinguish \o/ - Cannon shots fired from point blank range (2 meters) now have in… | — | |
| v0.5.6 - fixed shift zoom Hitting left shift should now work again as expected. It looks like the update to godot 4.7.2 broke the left shift key sometimes, so I've rewritten the LoM's input system to work around this. Fun! | — | |
| v0.5.5 - Many more fixes Major: - The hit detection for bow rakes has been reworked, which should alleviate many of the current problems Minor: - Fix some mesh problems with the vanguard - Fixed battle damage accidentally visually persisting into the overworld. It may intentionally persist visually in the future for fun/memes - Fixes to the chat workflow, including persistence, and less automatic window shuffling - Lig… | — | |
| v0.5.4 - More fixes, more work Major Changes: - Ships now load in asynchronously. This is the first half of the technical work for being able to spawn boats in the overworld without stuttering terribly. This is a major change and is likely to cause crashes and errors, so please let me know if you find anything, or notice anything strange, and I'll fix it ASAP - This also makes leaving port, and joining battles much faster Mi… | — | |
| v0.5.3 - Fixed the whooshing sound effect | — | |
| v0.5.2 - Fix all the things! The will be one more major fix patch after this, before the game returns back to content development Major: - Updated to godot 4.7 - this may fix or break things, please let me know if you notice anything major Changes: - Ships now list more - Some AI now attempt bow rakes - The reload indicator is more sane - Split minimum enforced spacing for friendlies and hostiles. You can spawn closer to f… | — | |
| v0.5.1 - Performance Line Go Up, part 1 This is the first in a two part update to to resolve a number of technical issues, prior to the arrival of content Optimisations: - Tree rendering has a lower drawcall overhead - Cannons and cannon blocks have a lower drawcall overhead - Cannon blocks are now hidden at distance - Optimised the gorgo significantly - Optimised the constitution - Improved performance when moving the mouse with hig… | — | |
| v0.4.12 - minor fixes - Right click -> sell from the warehouse now defaults to selling a whole stack - Right click -> sell from the warehouse now refreshes the market while open, so that it doesn't incorrectly tell you there are no items available for sale | — | |
| v0.4.11 - Bugfixes Minor Features: - The active gun count now takes into account flooding, and goes blue if some guns can't fire due to being underwater - Usernames are now put through the steam filtering gauntlet - Added the ability for me to rename people on the server as an anti abuse measure - Added a setting to adjust the transparency of tag/port/join circles - Accidentally made boats load faster. This signi… | — | |
| v0.4.9 - Port UI improvements This update focuses primarily on improving the market, and crafting UI. The next update will focus on implementing enemy boat behaviour New Features: - Major overhaul of the market UI - Major overhaul of the crafting UI - The market now refreshes items automatically (including in the crafting menu) - Implemented a minimum brokerage fee to prevent future contract spam - Improved crash handling i… | — | |
| v0.4.8 - hotfix Fixed a critical issue where the water could become desynced from the server | — | |
| v0.4.6 - Performance improvements for big fights - Significant performance and stuttering fixes - Fixed a case where wind shadowing could be negative - Boats now do the wavey thing in dock - Added the kingdom of holland flag - Crafting window now correctly pops over whatever you're doing - Made ship modifications available for sale by default - The ship equipment menu now purchases items, instead of crafting them - Added ireland - Possible cr… | — | |
| v0.4.4 Waves: - Lowered the wave frequency slightly - Slightly increased ship mass in the vertical direction, to cause them to jiggle less The above two changes should improve aiming stability Performance: - Potentially major performance improvements in fights with multiple players - Improved performance in the overworld with lots of players Bugfixes: - Fixed an important issue where the tops of masts… | — | |
| v0.4.2 - Graphics settings Major Features - Added more graphics settings to help with performance, including edge smoothing and global illumination (SDFGI/SSIL) Minor Features - Added waves to ports - Fixed some minor flag visual issues during warmup relating to the wind | — | |
| v0.4.1 Bugfixes - Reduced sea crazyness - Fixed ships not having physics in warmup - Fixed wind shift icon - Added a toggle to disable reflections | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026 | Thu | 17:46 | v0.5.20 - More Fixes | 25236694 | public | 1 | — |
| 8 Sep 2026 | Tue | 20:48 | v0.5.19 - Crash fix | 25195262 | public | 1 | — |
| 8 Sep 2026 | Tue | 06:54 | No patch notes · unannounced build | 25181397 | public | 1 | — |
| 8 Sep 2026 | Tue | 06:45 | v0.5.18 - Performance updates | 25181239 | public | 1 | — |
| 7 Sep 2026 | Mon | 05:52 | No patch notes · unannounced build | 25161587 | public | 1 | — |
| 7 Sep 2026 | Mon | 05:49 | No patch notes · unannounced build | 25161546 | public | 1 | — |
| 7 Sep 2026 | Mon | 05:46 | No patch notes · unannounced build | 25161316 | public | 1 | — |
| 7 Sep 2026 | Mon | 05:15 | No patch notes · unannounced build | 25161240 | public | 1 | — |