Zipple World
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
0Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Zipple World - the mega-update 1.5 is now LIVE! New campaign with new assets, the "Grassland Village"! Campaign features: -new assets, -many houses, -many enemy bases, -village aspect. This new setting of scenarios serves to enhance the strategic side of the game, with future new features that will be used to explore every single house and every single object of the maze! The largest number of homes allows you to explore the village in a mor… | — | |
| Game update | The update 1.3 is here Hello everyone, we have published the update 1.3 for Zipple World, with the following gameplay improvements. House capacity Closed houses Stolen objects Enjoy! | — | |
| Community | Future update 1.3 for Zipple World Future update 1.3 for Zipple World: - full maze exploration - closed houses - house capacity - stolen objects and food The renaissance!! Follow US!!! Tweet @alternativeDr1: | — | |
| Game update | Zipple World - the village market Village market, bugs fixed Hello to all, we have begun to implement the management part of the game, to enrich the gameplay with different and various content. Perhaps this is the beginning of a different path for the game, which will take the arcade/action component and also the part of the character management. Finally the update of the Zipple warrior is complete. At the end of each successfu… | — | |
| Game update | Introducing the BETA version of Village Market Hello to all, finally the update of the Zipple warrior is complete. At the end of each successful mission, you go to the market of the village to buy the valuable skills through the coins. These additional skills will be used at the beginning of the next mission. These coins will be given away to you by the inhabitants of each village saved, according to precious objects that you recovered and… | — | |
| Community | Update 1.2 is now live! Zipple World, update 1.2 – Zipple autonomy! Hello to all, we developed another feature of Zipple, its autonomy in running. Zipple is a warrior that runs, runs a lot. But to do this he needs to eat, because the effort is so great, and if the effort becomes too much our hero will not be able to run more. Also, if the autonomy of Zipple ends, his health will decline slowly, and you will be forced… | — | |
| Game update | The Update 1.11 for Zipple World is finally LIVE! Hello everyone, The update 1.11 of Zipple World is finally LIVE, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zipple only in battle by killing enemies! The adventure of Zipple is getting tougher ... The magical world of frogs is full of magical items to collect, but this activity is not always easy: it requires t… | — | |
| Community | The Update 1.1 is coming soon! Hello everyone, The version 1.1 of Zipple World is almost ready, with the following new features. New energy system! Pick up and carry objects requires energy, and this energy can be gained by Zipple only in battle by killing enemies! Limited ammo! Now the number of ammo is limited, and you can earn ammo only by bringing home magic items! Remember that you can kill enemies also by jumping on th… | — | |
| Game update | Zipple World News: New enemy management! Game update! New enemy management! - Multiple enemy houses - Enemies health bar - Improved enemy intelligence close to the platforms edge. - Gravity to the enemies, they are no longer flying. - More realistic interaction and battles! | — | |
| Game update | Zipple World: The 'Legend' edition is finally live, with new mouse control!! Hello everyone, also the Legend edition is now LIVE! - Mouse control - Custom cameras - New weapons New features - New control system for Zipple with mouse pointing, for an extraordinary targeting and running precision. In the control panel, the MOUSE CONTROL option indicates the speed of mouse 'rotation' for Zipple. If the value is zero, the mouse control is DISABLED and you can use the classi… | — | |
| Game update | Zipple World - multiple campaign modes! Hello everyone, have been developed fantastic new campaign modes, to explore the magic world of Zipple! The magical world of frogs is boundless, and every region has different characteristics and dangers. The frog shaman gives you the opportunity to choose your region for battle! Has been added also a game mode 'time attack', to test your skills with time and to earn a lot of points! You can ch… | — | |
| Game update | The update with bug fix, optimization and balancing for 'legendary achievements' is now LIVE! Hello everyone, the update for the game is now LIVE! We have released today a bug fix with the following RETROACTIVE updated achievements: Enough! --> You have gained 1 million points Decent! --> You have gained 5 million points Valiant! --> You have gained 10 million points Very good! --> You have gained 25 million points Rich! --> You have gained 50 million points Tough start! --> You have pa… | — | |
| Game update | And finally also the 'legendary achievements' are now LIVE!! Hello everyone, it's time to reveal an important part of the story of Zipple. The real goal of the frog shaman is to have a warrior who becomes legend, that is truly able to protect his magical world... For this reason we have finally developed the 'legendary achievements', the most beautiful, the most difficult ones, those that are used to achieve true glory! Enough! --> You have gained 1 mill… | — | |
| Game update | Zipple World: new Steam achievements are now LIVE! Hello everyone, you need new challenges? The shaman-frog would like to know the value of every warrior on a single level, then here are the new 'mission achievements' to be achieved in a single mission. Have been published now 15 (fifteen!!!) new Steam achievements for the game New 'mission achievements': "Good job! --> "You have killed 100 enemies in one mission" "Professional! --> "You have k… | — | |
| Community | Zipple World: important gameplay information Hello everyone, with the 'health system' for Zipple the 'god mode' has been DISABLED while running. In this way you can kill enemies only by jumping or by firing. So the battle with the enemies is more realistic and the gameplay is more BALANCED. Let's keep in touch for future updates, with NEW WEAPONS and the future 'Shaman's market'! | — | |
| Game update | Zipple World: new GUI improvements! Hello everyone, have been described additional details about the story of Zipple: Shaman's house The shaman will indicate each time a mission to accomplish, choosing each time a different village to defend, in the infinite world of frogs. At the end of each mission, Zipple will return to the shaman's house in order to be rewarded. Depending on your exploits during the mission, the people will g… | — | |
| Game update | Zipple World: new game trailer and GUI improvements! Hello everyone, it's finally ready (and LIVE on Steam) the new game trailer with all new features: It was presented for the first time the story of the game. This story will be fully revealed over time, with future updates: Finally has been improved also the start level GUI, with the complete summary of the mission: | — | |
| Game update | The new BONUS WORLD and new features are now LIVE! Hello everyone, we finally released a major update that includes the following new features. RESTRUCTURED PLATFORMS! About the classic world 1, it was finally increased the size of the platforms, to have a greater freedom of movement and playability: NEW ITEMS TO COLLECT! New objects (to take and bring in the houses of villages) have been created, each with a different score: Magic box(normal):… | — | |
| Community | Zipple World now has Steam Trading Cards!!! Now you can collect Steam Trading Cards for Zipple World! There are an assortment of Trading Cards, Emoticons, Badges, and awesome profile backgrounds for you to add to your collection! Enjoy this fun arcade game where you save the inhabitants of your village from nasty enemies! Get a copy and play today! Visit the store page here: | — | |
| Game update | Persistent maps and health system for Zipple are now LIVE! Hello everyone, have been finally released two new important features for the game! Persistent maps! Now the current procedural level is finally saved to disk, so that when you fail a mission you can choose whether to repeat the same level or create a new one procedurally generated: So you can repeat as many times you want the challenge with your preferred level! Zipple health! It was finally i… | — | |
| Game update | Zipple World: new features, achievements and leaderboard! Hello everyone, Zipple now has a new feature: the distance traveled! Now you can store the distance traveled by the frog warrior, and every covered meter increases the score! Consequently FIVE new achievements have been added: - Awakened! (You have walked 100 meters) - Trained! (You have walked 500 meters) - Sweaty! (You have walked 1000 meters) - Athlete! (You have walked 5000 meters) - Champi… | — | |
| Game update | The new control panel with fully customizable controls and gameplay is available NOW! Hello everyone, we finally released the complete game control panel ('Settings' menu) that solves all gameplay problems and enriches the game with an infinite combination of improvements! NEW OPTIONS Vertical Sensibility (V.Sensibility) Fundamental option! This parameter controls the Sensibility and speed of the progression during the Zipple's run! Horizontal Sensibility (H.Sensibility) Fundame… | — | |
| Game update | Zipple World: definitive gameplay improvement! Hello everyone, we finally achieved the goal that many players asked us for a long time: a stable and solid gameplay, described below! Improved Zipple intelligence Now if Zipple reaches the border of a platform, then the frog's run stops! This makes it IMPOSSIBLE to fall in the void while you run, and you can fall only because of external events (enemies, dynamic rocks of obstacles) or during t… | — | |
| Game update | Zipple World: directional indicator! It's now active also the REAL-TIME directional indicator that shows the direction to the nearest house. In this way is much more fun and easy to navigate in the endless mazes of Zipple to find the nearest house. Example images, with the new real-time arrow-indicator: With this release we have completed all the update pack for this period. Let's keep in touch for future updates! Bye! | — | |
| Game update | Zipple World: In-Game map! And now is finally available the in-game map! It was finally activated the map in the game, so it will be much easier and more fun to race in the fantastic random tracks! Example images: ENJOY!! | — | |
| Game update | Zipple World: optimized gameplay! With great pleasure we announce that the gameplay has been optimized by improving the controls for Zipple. Improved ground contact The contact points of Zipple on the platforms have been improved and increased. This makes it a little more difficult to fall in the void and you have the feeling of being more stable on the ground! Increased sensibility while running Zipple now has a more gradual a… | — | |
| Community | The multiple public rankings are ready! Four public REAL-TIME leaderboards are available now! - Highscores (total score) - Level Reached (the level achieved) - Enemies killed (number of killed enemies) - Objects saved (the number of objects saved) In this way, the challenge between players in order to be #1 is even more exciting! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.