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Zipple WorldNewsZipple World - the mega-update 1.5 is now LIVE!
Game update

Zipple World - the mega-update 1.5 is now LIVE!

Zipple World · published 13 Apr 2017, 17:00 UTC

All newsPlayers around this dateRead on Steam

New campaign with new assets, the "Grassland Village"!

Campaign features:
-new assets,
-many houses,
-many enemy bases,
-village aspect.

This new setting of scenarios serves to enhance the strategic side of the game, with future new features that will be used to explore every single house and every single object of the maze!
The largest number of homes allows you to explore the village in a more varied way, along with the fact that the houses are filled on a rota basis, depending on their capacity.

See images!

New gameplay improvements!

The people of the villages needs whenever specific objects, so now you can take only one selected object at a time.
The selection is random, the selected objects have the green label ‘Take’, otherwise the label is blue (Wait).

We have also developed the ‘object finder’, an additional arrow for Zipple to find the selected objects!
See images.

Magic Units!

Zipple brings home the units of food and useful items, and each object type now contains a different number of magic units.

To pass each level now targets are calculated with these units, so the gameplay is much more varied.
The capacity of the houses is then calculated based on these units!

Follow us!!
https://twitter.com/zippleGame3

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Game update5 Jun 2017Zipple World, destructible rocks and magic powers selection - now live!Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a magic power for Zipple, but the ammo will be set to zero! - Safe possession: now the selected object can't be stolen by enemies, so it's more easy to bring home an object!Game update12 May 2017Zipple World - multiple gameplay improvementsHello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple…Game update1 May 2017The update 2.0 for Zipple, The Nature Explosion, is finally LIVE!Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, with simpler but independent platforms, each with a 'house' for the village and an enemy base. In this way the labyrinths are more linear and the gameplay is more balanced. For a full documentation pleas…