Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Zipple WorldNewsUpdate 1.2 is now live!
Community

Update 1.2 is now live!

Zipple World · published 6 Mar 2017, 16:46 UTC

All newsPlayers around this dateRead on Steam

Zipple World, update 1.2 – Zipple autonomy!

Hello to all,
we developed another feature of Zipple, its autonomy in running.

Zipple is a warrior that runs, runs a lot. But to do this he needs to eat, because the effort is so great, and if the effort becomes too much our hero will not be able to run more.

Also, if the autonomy of Zipple ends, his health will decline slowly, and you will be forced to take more food to survive!

So, how does Zipple to collect food for their survival?
He can do this by killing enemies and taking the food they deliver!

How to take food?

In fact, the alien enemies have food that was stolen in the villages that they have invaded previously, and the different types of enemies carry different types of food that will give a different autonomy to Zipple!
Every time you kill an enemy, you will see an object-Food (the one with the yellow aura) that you can take.

Types of food:
- Grain (the least powerful)
- Wine
- Generic food box
- Magic potions (the most powerful, created by the village druids)
You can take the food objects simply by touching them.
(see images below)

In this way it is ready the magic hat-trick of Zipple characteristics (ammo, energy, autonomy), that you'll have to balance during the mission, for a much richer gameplay!

More from Zipple World

Other announcements

All news
Game update5 Jun 2017Zipple World, destructible rocks and magic powers selection - now live!Hello everyone, we have published the last patch for the version 2.0 of Zipple. Features - Now you can destroy the magic rocks falling into the maze. - When a rock is destroyed, you can select a magic power for Zipple, but the ammo will be set to zero! - Safe possession: now the selected object can't be stolen by enemies, so it's more easy to bring home an object!Game update12 May 2017Zipple World - multiple gameplay improvementsHello everyone, we have published a patch for the version 2.0 of Zipple. Changelog: - House gitfs: random magic powers when you bring home an item. - Gun multipliers: weapons multipliers x3 and x5, for a total of 18 weapons. - Super 'devastating' jump: now with a jump you can kill a large number of enemies, with a magic lethal aura. - Fixed physics for a taken item. - Autonomy: if zero, Zipple…Game update1 May 2017The update 2.0 for Zipple, The Nature Explosion, is finally LIVE!Hello everyone, we have developed the update 2.0 for Zipple, The Nature Explosion, with two new game modes (campaigns). These two new campaigns have been built using a more agile design method, with simpler but independent platforms, each with a 'house' for the village and an enemy base. In this way the labyrinths are more linear and the gameplay is more balanced. For a full documentation pleas…