Hordestomp Playtest
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.8.18 minor balance patch Orbital Hat - Base Damage from 300 -> 250 - Per Upgrade Damage from 200 -> 250 - Per Upgrade Speed from 8 -> 20 - Max Upgrade Speed from 300 -> 400 Aura Weapon - Per Upgrade Damage from 800 -> 600 - Max Damage from 16000 -> 12000 - Minimum cooldown from 0.2 -> 0.4 | — | |
| Game update | v0.8.17 - Last build before demo - This is the same build I've uploaded for the demo. This might be the last build for this open playtest. - Lowered chopper volume - Optimized performance on eclipse - Fixed leaderboard top % text when playing the first time - Chests being dropped by elite goblin will not be on the ground not floating - Updated ability and upgrade descriptions - Airborne fire rate max bonus 300% -> 400% - Crouc… | — | |
| Game update | Balance patches for abilities and survivability Side Weapon now has a count and radius upgrade Jump Car now has a count upgrade Core Upgrades Fire Rate per Upgrade: 0.15 → 0.2 Max Damage Level: 3000 → 6000 Health per Upgrade: 50 → 200 Armor per Upgrade: 1 → 3 Sprint Speed per Upgrade: 0.05 → 0.1 Health Regen Health Regen per Upgrade: 1 → 2 Health Regen Base: 1 → 2 Max Health Regen: 400 → 100 Projectile Effects Max Ricochet Count per Upgrade:… | — | |
| Game update | Balance patch - Balanced movement related stats - Updated weapon descriptions - minor performance optimizations | — | |
| Game update | v0.8.8 Bug fixes and balance patch - Did some upgrade balancing regarding weapon and ability limits. Weapons and abilities limits are still generous to keep the game fun. - Fixed tooltips displaying wrong stats - Fixed bug where abilities from previous game session is persisting on damage tally - Fixed crouch animation from v0.8.7 | — | |
| Game update | Big Patch v0.8.7 - Other weapons and abilities are now more viable - Increased base movement speed - Increased dash distance - Updated movement animations - Added air crouching to move faster while airborne - Lots of small UI updates - Weapons and stats are now displayed during upgrades - Added more graphics options, frame limiter to save battery on Steam Deck - Added inverted Y axis controls - Added permanent… | — | |
| Game update | Crash fix - Orbital Hat, Directional Revolver, Side Revolvers The weapons Orbital Hat, Directional Revolver, and Side Revolvers had been the cause of the crash on the last builds. The crash has now been patched. | — | |
| Game update | Reverted to v0.7.69 Even with Burst off. Game seems to still crash. Reverted to v0.7.69 | — | |
| Game update | Burst is turned off. Lower FPS but the game might be more stable now The Burst feature is really good for performance but had been causing a lot of crashes in the game. In this build, it's turned off. Expect lower FPS but hopefully the game won't crash now. If it does, it will be easier to fix as the cause of the crash won't be hidden behind Burst now. | — | |
| Game update | v0.7.69 - Nice update - Added danger indicators (when goblin wizard is firing fireball, add red exclamation to indicate danger. same for goblin wrester sprint and leap abilities) - Added patch for the steam cloud save bug. If ever your different devices had a mismatch on stats and eventually merge with steam cloud, the highest value will be saved - Added crash fix related to damage handling - Added backtrace.io for… | — | |
| Game update | UI - Updates and Bug Fixes v0.7.67 - Added prompts for Quitting or going back to main menu when on pause menu - Recorded difficulty in the leaderboard - Minor UI background updates - During mission, character, and difficulty selection, no need to press select button. You can now double click them to continue - Update UI for upgrade selection, it's now more apparent which upgrade is selected - Fixed bug where frost duration says… | — | |
| Game update | Reverted previous crash fixes The crash fixes on version up to v0.7.62 has caused more crashes. I've reverted all those crash fixes so that in this v0.7.63, it is as stable as v0.7.57 (still has a chance to crash but much less) but it has updates of up to v0.7.62 | — | |
| Game update | roll back to a more stable version the latest builds had caused more crashes. rolling back to a more stable version | — | |
| Game update | We're proud to announce today's update: Crash Fix it's another crash fix lol game is now at v0.7.62 | — | |
| Game update | Preemptive crash fix v1 Based on all of the previous crashes, a code pattern emerged. I've patched all of the existing code that has this pattern to prevent potential future crashes. | — | |
| Game update | quick crash fix patch bullet effect related 2 quick crash fix patch bullet effect related 2 this is now v0.7.60 | — | |
| Game update | reverted back to old build temporarily reverted back to v0.7.58 forgot to set something up on v0.7.59 | — | |
| Game update | quick crash fix patch bullet effect related - the crash on the previous build was related to bullet effects applying on enemies. patched it on this version | — | |
| Game update | quick crash fix patch related to enemy cleanup - fixed crash related to enemy cleanup - added minor ui updates | — | |
| Game update | ui bug fixes and crash fix - some ui bugs were fixed - updated timer ui on survival mission - fixed crashes related to exp orb and bullet effects | — | |
| Game update | added intro - using bleeding edge technology, i've added an intro to the game that makes it look like it's made in the 90's - i've also added an indicator during gameplay on what difficulty the player is on - i'll be adding the difficulty in the leaderboard entries next | — | |
| Game update | better onboarding - first time players don't really like the goblin propaganda because of slow movement at start - i've made goblin survival the first mission instead of goblin propaganda - increased mission rewards from 50 to 5000 - updated goblin survival so extraction is initially locked. player needs to survive 10 minutes because extraction unlocks | — | |
| Game update | more crash fix - hell no difficulty hell no difficulty provides the most amount of enemies. most of the crashes are due to high performance code. it can be rough now but it'll be worth it once they're all fixed. i'm also testing it thoroughly on my steam deck. | — | |
| Game update | crash fix there was a vfx related crash that happened on the previous build. it has now been patched on this build. | — | |
| Game update | crash fix and minor ui update - fixed crashes when playing too long on the hardest difficulty - updated some sprites of the ui | — | |
| Game update | crash fix and sprint toggle - fixed a crash that happend after playing the game a long time - added options in the settings to toggle sprint instead of just holding it - fixed the janky gamepad controls on the settings | — | |
| Game update | fixed rare missing upgrades bug there was a rare bug where when connection to steam cloud is delayed, saved upgrades are lost. this is fixed by adding local backup for the data when there's a delay connecting to steam cloud. gold and votes have this but i forgot to add it on upgrades. if you're ever affected by this (you lost gold because you tried reassigning the upgrades) let me know and i'll refund you gold | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.