Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hordestomp PlaytestEventsMinor performance patch and balances v0.8.19
Game update

Minor performance patch and balances v0.8.19

Hordestomp Playtest · published 18 Apr 2026, 12:30 UTC

All eventsPlayers around this dateRead on Steam

- Removed old unused code
- Implemented some optimizations. Game will perform a little better than before.
- Reduced one shot protection invulnerability time from 0.1s -> 0.05s
- Upgrades will be queued when jump, crouch, or sprint buttons are being held to prevent interruption
- Removed invulnerability grace period for sprint. Only the grace period but sprinting still makes you invulnerable. (grace period was the invulnerability time after sprinting, this was originally added because the player might level up while sprinting thus interrupting the sprint so the grace period was needed. but since upgrades are queued now on sprint, it's no longer needed)

Goblin Wizard
- Health 13500 -> 18000
- Collision Damage 20 -> 40

Goblin Wrestler
- Health 22000 -> 25000
- Collision Damage 20 -> 30
- Summersault Damage 120 -> 150

Aura Weapon
- Base Damage 800 -> 600
- Per Upgrade Damage 600 -> 300
- Max Damage 12000 -> 6000
- Per Upgrade Radius 4 -> 3
- Max Radius 60 -> 50
- Added knockback to enemies just like jump car

Directional Revolver
- Base cooldown 0.2s -> 0.5s
- Per upgrade cooldown reduction 0.1s -> 0.05s
- Minimum cooldown remains at 0.1s

More from Hordestomp Playtest

Other announcements

All events
Hordestomp PlaytestGame update21 Apr 2026v0.9.1- Fixed achievements UI gamepad navigation - Added fade effect on unlocked UI - Added the duration on temporary item notification - Improved Nuke Phone UI clarity - Added knockback on car explosion and hard landing impact explosionHordestomp PlaytestGame update19 Apr 2026Achievements and Unlocks v0.9- Added achievements - Added unlocks - Updated death sequence - Optimized performance on eclipse - Jump car now fans out - Enemies can now stand on the wagon - Fixed multiple ability gain on wagon when interact button is spammed - Fixed background music switching too quickly on hard mode when there's too few enemiesHordestomp PlaytestGame update17 Apr 2026v0.8.18 minor balance patchOrbital Hat - Base Damage from 300 -> 250 - Per Upgrade Damage from 200 -> 250 - Per Upgrade Speed from 8 -> 20 - Max Upgrade Speed from 300 -> 400 Aura Weapon - Per Upgrade Damage from 800 -> 600 - Max Damage from 16000 -> 12000 - Minimum cooldown from 0.2 -> 0.4