Side Weapon now has a count and radius upgrade
Jump Car now has a count upgrade
Core Upgrades
Fire Rate per Upgrade: 0.15 → 0.2
Max Damage Level: 3000 → 6000
Health per Upgrade: 50 → 200
Armor per Upgrade: 1 → 3
Sprint Speed per Upgrade: 0.05 → 0.1
Health Regen
Health Regen per Upgrade: 1 → 2
Health Regen Base: 1 → 2
Max Health Regen: 400 → 100
Projectile Effects
Max Ricochet Count per Upgrade: 1 → 2
Max Ricochet Count: 10 → 20
Explosive Damage per Upgrade: 0.5 → 1
Max Explosive Damage Multiplier: 15 → 30
Max Frost Radius: 5 → 8
Chain Lightning
Max Damage Multiplier: 100 → 20
Orbital Hat
Max Count: 12 → 6
Max Damage: 3000 → 6000
Base Speed: 150 → 200
Speed per Upgrade: 50 → 10
Max Speed: 600 → 300
Radius per Upgrade: 1.5 → 0.5
Radius per Count: 0.5 → 0.4
Max Radius: 15 → 10
Directional Revolver
Max Count: 12 → 6
Base Damage: 250 → 200
Damage per Upgrade: 250 → 100
Max Damage: 2500 → 2000
Radius per Upgrade: 1 → 0.5
Max Radius: 15 → 12
Jump Height Attack
Base Damage: 200 → 400
Damage per Upgrade: 400 → 100
Max Damage: 5000 → 2000
Default Count: 1
Count per Upgrade: 1
Max Count: 8
Aura Weapon
Max Damage: 16000
Situational Fire Rate
Crouch Fire Rate per Upgrade: 0.2 → 0.4
Airborne Fire Rate per Upgrade: 0.15 → 0.2
Side Weapon
Removed Max Level (50)
Base Damage: 200 → 400
Damage per Level: 400 → 200
Initial Count: 2
Count per Upgrade: 2
Max Count: 12
Max Damage: 10000
Base Radius: 2
Radius per Upgrade: 0.5
Max Radius: 6
Base Fire Interval: 1.5
Fire Rate per Upgrade: 0.1
Min Fire Interval: 0.1