Swanky Paint
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Swanky Paint Alpha +11 : Part 3 - Layers, Frames & WRAP MODE The new Wrap Mode feature allows tile previewing which is useful for textures and things that need to be repeated when used as backdrops and background assets. As game artists, an obviously repeated pattern is an eyesore, especially at small samples. This should make it easier to work out a more natural looking placement for your pixel art and games. Tiling preview With this new feature, artist… | — | |
| Community | Swanky Paint Alpha +11: Part 2 - DITHERING DITHERING is now an option for paletted and true colour images loaded in to Swanky Paint. Paletted images will be converted to a new 24-bit image (technically 32-bit since the alpha is retained). A cat in 4 flavours, with and without attribute clash There are 15 base palette choices for dithering, with RGB, HSVC adjustments and an option to build your own base palette. We might add in Gamma for… | — | |
| Community | Swanky Paint Alpha +11: Part 1 - ULTIMATE UNDO Feature art - ‘A Pond’ by Frances MacDonald, 1940. HELLO! It’s been some time since the last (stable) version of Swanky Paint was released. If you didn’t know, we’re rolling out releases all the time under the ‘BETA’ opt-in so if you’re ok with experimental builds, join us and let’s squash some bugs together :} We’ve done quite a big rehaul of the infrastructure under the hood. We fixed a bunch… | — | |
| Community | Beta Test builds We've introduced a BETA option for those who want the latest experimental build of Swanky Paint. This build is mostly to test new features before we update the stable version. We've got a list of things in mind (you can view the list here - Go ahead and ask requests there if you want. We will also be keeping an eye on the Steam discussion group. Today, we've added a small feature which is SVG s… | — | |
| Game update | New update, more fixes for Mac OS! The previous update that fixed the issue with AMD drivers on Windows 10 machines unfortunately broke on Mac OS machines. This was due to versions of GLSL supported by different architectures. We've now updated a new version which should fix loading on Mac OS machines. Many thanks for your patience and your support! | — | |
| Game update | Fixed it! Looks like AMD was unhappy with some of the GLSL shaders. This is now fixed and Swanky Paint should work fine on AMD cards. If you're still having problems, do let us know and we'll get back on the treadmill. | — | |
| Game update | Not working? It looks like there is an issue with AMD graphics card and Windows 10. We're currently trying to replicate these so we can fix them. This build is working on all the machines we have access to, including a Linx 8 tablet running Windows 10 which is a fairly low specced device. For now, we are setting up an AMD machine with Windows 10 installed and hope that we will be able to recreate the proble… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.