Sepia Tears
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
95Jan 2016
Playing now
0+0 vs. yesterday
All-time peak
95Jan 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Our next game, Monospaced Lovers, is available now! In case you missed it: our next game is available now! The game is an exploration-driven platformer with a visual novel-esque storyline. Journey through a metafictional, fantasy-filled land and find the truth of your fragile world before it disintegrates. If you enjoy puzzle-platformers like Fez, or metafictional stories like Undertale, please check it out! There's also a VN-esque romance plot… | — | |
| Major update | Слёзы Сепии теперь доступны на русском! Хорошие новости: Слёзы Сепии теперь официально переведены на русский! Локализация доступна как для оригинальной игры, так и для версии Реприза. Перевод выполнен kosti.kalars, Mr_Anderson107 и QuestLion. Если Вы обнаружите какие-либо ошибки или опечатки, то оставляйте комментарии в обсуждениях Steam или пишите о них в наш Discord . Наслаждайтесь! --- Good news: Sepia Tears has been officially tr… | — | |
| Major update | LAUNCH: New sprites for every character! That's right — our long-awaited art update is finally completed. Each character in Sepia Tears has now received their own fully remastered sprite! These sprites are used in all three extra chapters, but not in the original story. The original artwork already fits nicely with the CGs and chibi art, and we didn't want to alter that experience. With this update, we hope that the extra chapters wil… | — | |
| Community | More art for Reprise Edition is coming soon! Hello everyone! It's been a while. For those of you who've already read through Reprise Edition, you might remember that there was one thing missing. Originally, we had to work around the fact that Myra's old sprites couldn't be used, because her hair and ribbon were supposed to change after the original ending. But we didn't have the time or resources to redraw every character from scratch, so… | — | |
| Major update | Brazilian Portuguese translation - available now! That's right — Sepia Tears has been officially translated into Brazilian Portuguese! The localization is available for everyone in today's free update. Open the options menu in the original game or Reprise Edition, and you'll be able to toggle between languages. Huge thanks to Vignett for the translation! If you find any errors or typos, please leave a comment in the Steam forums or drop by our… | — | |
| News | Sepia Tears: Reprise Edition is now available! That's right — Reprise Edition is finally available for purchase! Sepia Tears has come a long way since its humble beginnings as a free VN (long before this was common practice on Steam!). It's been a long journey, but we hope that this story provides a satisfying epilogue for fans of the original game. Thanks again for your support, and stay tuned for future gamedev updates! | — | |
| Community | Sepia Tears: Reprise Edition is lauching this Fall! The title says it all! Reprise Edition is finally complete, and it's scheduled to launch this Fall . Wishlist it here: Or pre-order on itch.io (you'll get a Steam key): As a reminder, this DLC includes the full original story, in addition to... · Three new chapters, bringing the story to a total of 50,000 words (original length was 40,000 words) · Four new CGs included in the bonus chapters · R… | — | |
| Game update | Quick update: new achievements! If you're wondering why Steam is downloading an update to Sepia Tears for the first time in forever, it's because we're finally getting ready to launch the Reprise Edition DLC! The Steam page isn't public yet, but in the meantime, we have some new achievements for the base game, as well as new icons for the old ones. The game is the same as before, but there's one new achievement per chapter. I… | — | |
| Community | Sepia Tears Original Soundtrack — Available Now! The Sepia Tears OST is now available for purchase! The soundtrack includes the original tracks used in the free version of the game as well as the remastered tracks featured in the upcoming Reprise Edition DLC. Available in both lossless FLAC and mp3 v0. Buy it now! :PlayMusic: | — | |
| Community | Art & Music Update It's been a while! Just dropping in a quick update on the status of the DLC. First of all, artist aeror has joined us as a character artist! As you might remember, Myra un-dyes her hair at the end of the game and returns to a less... artificial look. All three bonus chapters take place after the end of the game, so we need a new sprite for her. Here's a side-by-side comparison of what we have s… | — | |
| Community | Week 6: ALL CLEAR Success! Today, I finished writing the last of the three bonus chapters! This brings the game's total word count to just under 50,000 (up from 40,000). Reading speed is very subjective, but I re-read the story recently and it took about 5 hours. Therefore, the extra chapters should add about 1 hr of new content. I'd write more if I could, but I don't want to stretch the story too thin, since th… | — | |
| Community | Week 5: Editing Complete! Great news! I've finished re-reading and editing the original script for Sepia Tears. The current version still sits at 40,000 words, but hopefully there's more substance and flow to some of the small talk now. The plot remains the same, so no worries there. Next up, I'll work on 3 (?) extra stories that will be unlocked after you finish the game. No firm details on these yet, but the idea is t… | — | |
| Community | Week 4: Let's... Continue Writing Short update this time, since last week was both a holiday weekend and the local anime con. I made it through Day 3 of the script, and I'm happy with the progress so far. I found that I still mostly like the pacing of the story, but some of the small talk amongst the cast was awkward, so I'm just having everyone banter a bit more. For those wondering, there's more art/music work going on in the… | — | |
| Community | Week 3: Let's Get Writing! Apologies for the late update — last weekend was a holiday here and I got caught up with going outside. As of now, the UI is fully functional, which means my next task is to go through the old script and edit. I know a couple people commented that the old UI for the music room looked better. I'll see if I can figure out how to give the new buttons a more hand-drawn look, rather than a boxy CSS… | — | |
| Community | Week 2: Sorting Through the UI Last week was somewhat quiet — spent some time learning Ren'Py things that I probably should have known the first time around. Ren'py's new built-in UI is a lot cleaner than the old one. I've started rebuilding the menu screens to fit the new UI. As an example, here's the old music room... And here's the new one! I fixed some obvious problems, like how the original music room spoiled the names… | — | |
| Community | Week 1: What to Change? Hey everyone! After getting some other dev work out of the way, I finally have the time to focus on this Sepia Tears expansion promised last year. The update will be released as a DLC, and the plan is to include trading cards and whatnot. If all goes well, I'll post weekly updates here for fans to follow the game's development. Always feel free to suggest changes! To start, I've been re-read… | — | |
| Community | More Sepia Tears, anyone? Hey! It's been a while. It's been over 3 years since Sepia Tears first came out on Android and desktop, and over a year since it first hit Steam. In that time, the game has reached over 200,000 downloads across all platforms. That's a lot more than I ever expected from my humble freeware project! :toriel: A few people have requested a paid DLC, sequel, or some other expansion for Sepia Tears. W… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.