UNHUMAN
Playing now
83+1 vs. yesterday
22%of peak
All-time peak
374Aug 2026
Playing now
83+1 vs. yesterday
All-time peak
374Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.0.3 Hotfix Fixed an issue with Merge All function. | 25027403 | |
| Game update | v1.0.3: Shotgun rework, Underlord AUTO farming, loot filter upgrades & fixes Fixes · Enemies not appearing on the raid map (after alt-tab, long background sessions, or fast redeploy) is fixed. · Buff & keystone indicators (Rage, Frenzy, Chain, Coin Toss...) no longer flicker between fights. · Mining lag when buying rigs or installing GPUs with a large farm (500+) is fixed. Balance · Shotguns reworked: pellet damage now benefits from headshot multiplier, armor penetratio… | 25025649 | |
| In-game event | Depth Pressure II: Tempo Depth Pressure II: Tempo The Abyss pushes back (CL 25,000+) · Depth Pressure v2 : past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting. · Hit floor : enemy hits past 25,000 deal at least 3-15% of your max HP. · The Underlord (claims above 25,000): 2.5x HP, CHARGE hits for at least 3x the floor. · First Strike : capped at… | 25016057 | |
| In-game event | The Depth Pressure Update The Depth Pressure Update The Abyss learned to fight back. Past CL 25,000 a second scaling wall rises, every enemy takes the opening shot, and three new chase items let you take the initiative back. Saves untouched; everything applies automatically. NEW LANGUAGE: TÜRKÇE · Full community translation, 3,600+ lines. Switch anytime in OPTIONS. Huge thanks to the community translators. THE ABYSS ADA… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 24850121 |
| Game update | Hotfix: Stash Tooltips and Refresh Hotfix: Stash Tooltips and Refresh · Stash tooltips could show the wrong item. After swapping gear into the same spot, crafting, or on multi-slot items, hovering a slot could display a previous item's card (stats and all). Fixed at the root: tooltips are always generated fresh from the item under your cursor. · The stash could stop refreshing after crafting or a drag, until you re-entered the t… | 24826011 |
| Game update | Cross-Device Cloud Saves and Filter Share Codes Cross-Device Cloud Saves and Filter Share Codes This one is for the multi-device players and for the community. Cloud saves finally sync both ways , so progress made on your Steam Deck actually shows up on your PC. And raid filters can now be exported as shareable codes . Plus a round of loot rule upgrades straight from your feedback, and fixes. As always: your saves are untouched. CLOUD SAVES:… | 24820276 |
| In-game event | Merging Table, Loot Filter Rework and Russian Language Support Merging Table, Loot Filter Rework and Russian Language Support Two big systems land today: the Merging Table , a late-game bench for merging fragments and pushing mythic gear all the way to +10, and Loot Rules , a complete rework of raid filters into a proper rule engine. On top of that: Russian localization , a balance pass, and a fix for the infamous "game slows to a crawl in the background"… | — |
| Game update | Nullpoint Abyss Hotfix Nullpoint Abyss Hotfix Fixes · Fixed a Chrono Harness interaction that could eat your loot. Pressing Escape right after an instant redeploy could drop you to the hub or main menu while the raid kept running in the background; its loot (including chase items) was never delivered. Leaving to the hub or menu is now impossible while a raid is live. If you lost an Infinity Fragment to this, message… | 24785932 |
| Major update | The Nullpoint Abyss Update The Nullpoint Abyss Update This is the biggest update since launch: a new endless endgame zone, a world boss, a new tier of chase items, over 20 new mythic abilities, Steam leaderboards, 13 new achievements, a full balance pass, and a very long list of fixes, including the end of the drag crash. Your saves are untouched, and everything retroactive applies automatically. New Zone: The Nullpoint… | 24776091 |
| In-game event | UNHUMAN: Simplified Chinese Support & Bug Fixes Simplified Chinese & Bug Fixes UNHUMAN now supports Simplified Chinese. The demo gets this entire update too, Chinese included. New · 简体中文 / Simplified Chinese. The full game is now playable in Simplified Chinese: menus, quests, items, tooltips, notifications, the skill tree, the tech terminal, all of it. Switch in Options > Display > Language, restart, done. Searching your stash and skill tree… | 24707245 |
| Game update | UNHUMAN: Hotfix (12 Aug) UNHUMAN: Hotfix (12 Aug) Fixed an issue where the final tutorial step would pop up again for players who had already completed it. | — |
| In-game event | UNHUMAN: QoL & Bug Fixes (12 Aug) UNHUMAN: QoL & Bug Fixes Almost everything in here came from your reports and suggestions over the last two days. Thank you. The demo gets this entire update too. New · Navigation panel. A small dockable menu that jumps to any screen with one click. Drag its header to move it anywhere, minimize it with the dash, it hides itself during raids. Turn it on in Options > Gameplay. · Menu hotkeys ever… | 24695511 |
| Game update | UNHUMAN: Hotfix - Drag, Cursor & Trader SMALL HOTFIX PATCH, ALL FROM YOUR REPORTS Window dropping behind other programs I found what I believe was causing this and fixed it. It was rare and I could never trigger it here, so I need your help confirming it. Please let me know either way after this update. If it ever happens again, F11 still gets you out. Cursor · The cursor could flicker between the green pointer and the white Windows… | — |
| Game update | UNHUMAN: Patch Notes (Aug 11) Display Fixes & QoL All from your reports over the last day. Thank you. If you encounter any issues, please report me on Discord or Steam Discussions. Display · The forced screen redraw we added for Linux was running on Windows too, where it was not needed. It is now limited to Linux, so hopefully the blurry menu text some of you saw is gone with it. · F11 now switches between fullscreen and wi… | 24675519 |
| In-game event | UNHUMAN - Day One Fixes & QoL UNHUMAN - Day One Fixes & QoL Thank you all for the reports on release day. This patch is almost entirely built from your feedback. Stability · Fixed a rare crash (window closing instantly) while dragging items. The drag preview system was rewritten from scratch. · Fixed raids freezing on deploy with Reality Delete or Doom Clock weapons. · Fixed the boss intro screen getting stuck after an inst… | 24662502 |
| Game update | UNHUMAN - Hotfix for Linux/Proton compatibility Dropdown menus are now drawn in-game instead of by the OS. This fixes dropdowns never opening when playing through Proton on Linux, and they now match the game's style everywhere. · Added a forced redraw after switching tabs, aimed at the black screen some Linux players hit on the TRADERS tab. If you still see it, please tell us on Discord. No gameplay or save changes. Windows players are unaff… | — |
| News | UNHUMAN IS OUT NOW UNHUMAN IS OUT NOW UNHUMAN is an incremental extraction game. You send your operative into corrupted zones, fight through raids, drag the loot home, gear up and dive deeper. Crank SIGNAL CORRUPTION on a map for higher risk and better rewards, fill the WARDEN bar, and take down the thing waiting at the end. And when you need a break from reality, there is always the INSANITY terminal in the hub.… | — |
| In-game event | UNHUMAN — Ripperdoc Onboarding & Madness Protocol UNHUMAN — Ripperdoc Onboarding & Madness Protocol Two big reworks in one patch: the tutorial got replaced by something that respects your time, and the INSANITY terminal grew a full mastery tree. Plus comparisons, clarity, a flight recorder and a stack of fixes. NEW ONBOARDING: THE RIPPERDOC No more annoying tutorial. ( Hopefully. ) · The old 63-step tutorial is retired. DR. VAHLEN, your friend… | — |
| In-game event | UNHUMAN Demo — Display Scaling & Quality of Life Update UNHUMAN Demo — Display Scaling & Quality of Life Update Proper support for 4K, ultrawide and small screens, plus a stack of quality of life features straight from your feedback. DISPLAY & RESOLUTION · The Operations map now fits any aspect ratio. On 32:9 and other ultrawide setups every map marker is visible — no more cut-off deployment screen. · UI scale is now auto-suggested from your actual… | — |
| Game update | UNHUMAN Demo: Patch Notes (Aug 7) UNHUMAN Demo — Item Lock Update Protect your favorite gear from bulk actions, plus a round of quality of life and progress tracking fixes. NEW: ITEM LOCK · New button in the stash sidebar: LOCK ITEMS . Toggle it on, then click any stash item to lock or unlock it. · Locked items show a small padlock badge and are completely skipped by BULK SELL and BULK SALVAGE . · Locked items cannot be queued… | — |
| In-game event | UNHUMAN Demo: Patch Notes (Aug 5) UNHUMAN Demo — INSANITY Update A brand new minigame, a major stability round, and a long-standing boss loot bug fixed. NEW: INSANITY MINIGAME · New hub terminal entry: INSANITY . Click to break through security layers, fight layer bosses, earn Insanity. Make the numbers go UP! · Upgrades & automation: damage, crit, hull, damage reduction, regen + five tiers of auto-clickers. Bulk buy supported.… | — |
| Game update | UNHUMAN Demo: Patch Notes (June 28) UNHUMAN Demo: Patch Notes (June 28) Sixteen bug fixes from your Discord bug reports are now live. Skill Tree / Combat · Executioner now works correctly: enemies below 10% HP die instantly from any damage source (weapon, DoT, reflect, status). Shows "EXECUTED!" floating text. Player's actual damage value is preserved for achievements. · Painkiller & Second Wind reworked: · Now have a passive tri… | — |
| In-game event | UNHUMAN Demo: Patch Notes (May 12) UNHUMAN Demo: Patch Notes (May 12) A big bundle of player-feedback fixes and new features: scalable UI, a new universal prototype item, multi-POI routing, faster combat flow, and a long list of quality-of-life and bug fixes. UI & Display · UI Scale slider (70% to 150%). True scaling. Every UI element resizes through CSS layout, not browser zoom, so drag math, tooltip positions, and hit-testing… | — |
| In-game event | UNHUMAN Demo - Patch Notes (April 29) UNHUMAN Demo — Patch Notes (April 29) A combined patch covering two waves of player feedback. Critical exploits closed, every map and enemy now has its own visuals, drag-and-drop overhauled, elemental weapons buffed, and a long list of QoL improvements. Critical Fixes · Sell + Salvage exploit closed. Items staged for sale at a trader can no longer be salvaged in parallel — the salvage option is… | — |