
Proper support for 4K, ultrawide and small screens, plus a stack of quality of life features straight from your feedback.
The Operations map now fits any aspect ratio. On 32:9 and other ultrawide setups every map marker is visible — no more cut-off deployment screen.
UI scale is now auto-suggested from your actual screen: bigger on 4K, smaller on compact laptop displays (1366x768 and similar), so the game fits out of the box. You can still fine-tune it in Settings (70-150%).
Trader inventory scrolls properly on narrow layouts instead of silently hiding columns.
Loadout screen reworked for short windows — corner buttons no longer get buried at 720p-class heights.
If anything still looks off on your setup, please report it on Discord. I really need scaling feedback right now — especially from high resolution monitors (4K, ultrawide, high DPI).
Filter Presets — save your raid filter setups into 3 slots and swap them with one click.
Stash Search — search box above the stash. Type "damage", a mod name, an affix, anything — matching items stay lit, the rest fade out. Works across stash, equipment and containers.
Quick Sell / Salvage hotkeys — hover an item and press S to sell or X to salvage. Confirmation dialog included, with a "don't ask again" option — and glitch+ tier items always ask, no matter what.
Skip Minigame Caches — new raid filter option: locked safes and terminals are skipped entirely instead of eating 10 seconds.
Keep Base Tier — new option under ADVANCED filters: after-raid selling and salvaging will never touch gear of the base tier you choose or better. Your T1-T3 bases stay safe for rerolling.
Free Kit — flat broke after a bad run? If you're under $5,000, a FREE KIT button appears in the loadout: basic T5 gear with random rolls, wounds treated, back into the fight. Once per raid.
Raid maps now load instantly — the brief dark flash when entering a map is gone.
Skill tree panning is much smoother, especially at high resolutions.
Leaving to the main menu mid-raid now exits cleanly. No more ghost health bars or weird ESC behavior afterwards.
Tutorial no longer breaks if you back out of Operations or close the game mid-step — it now rewinds safely instead of soft-locking.
Saving over an existing slot now saves immediately when you hit OVERWRITE — no extra confirm step to miss.
If a save ever fails to write, the game now tells you loudly instead of failing silently.
Installed augments now show clean artwork — the name text no longer overlaps the image.
Weight of Steel now spells out its formula: +1% Melee Damage per 5 Armor, capped at +15%.
Credits readout updates instantly after using Auto-Loadout.
Loot filters no longer skip items you need for an active quest — no more quest targets stranded on the ground.
Prototype gear is never skipped by loot filters either, whatever your value and type settings are.
Limited trader stock now restocks only on the trader's own timer — reopening the shop or leveling up no longer resets purchase limits.
Trader sell queue hardened: moving an item around after queueing it can no longer sell the wrong thing.
Enemies can no longer be killed twice by simultaneous hits, which could double up kill rewards.
Added a save repair pass for skill tree point counts on older saves.
Item drag & drop hardened: if anything goes wrong mid-drag, the action cancels safely instead of freezing the game.
Reworked a rendering rule suspected in rare crashes while dragging gear.
The game now keeps a small local error log. If you ever hit a crash or freeze, grab last_errors.log and send it to us on Discord — it helps enormously. Paste this into your File Explorer address bar to find it:
%LOCALAPPDATA%/unhuman/User Data/Default
Almost everything in this update came from your reports and suggestions. Thank you so much. Keep them coming, full release is around the corner.