
Depth Pressure v2: past CL 25,000 enemy HP doubles every 250 CL until 30,000, then every 500 CL. Your wall is where your build stops one-shotting.
Hit floor: enemy hits past 25,000 deal at least 3-15% of your max HP.
The Underlord (claims above 25,000): 2.5x HP, CHARGE hits for at least 3x the floor.
First Strike: capped at 80% of your current HP, limbs and stomach only, always before stuns.
New PRESSURE readout in the raid HUD + DEPTH PRESSURE row in the CL panel.
Loot scaling unchanged. Damage curve past 25k stays linear for now; I will tune it with your data. (raid summaries are written to raidlog.json in your profile folder; send me yours on Discord)
Signal Overclock / Time Fragment are a real 2x: enemy cadence, reloads, looting, extraction, medkits, bullet travel, deploy countdown. Default raids untouched.
No 300 ms wait after kills; Blink Hunter teleports instantly on kill. First shot of every fight fires immediately.
Search speed and medkit bonuses had hidden 1 s / 600 ms floors (bonuses past ~70-80% did nothing). Floors are 150 ms now.
Raid summary shows RELOAD time.
Above ~600 RPM the next shot waited for the bullet to land. Fixed: scheduled from the moment you fire. The hidden 2,400 RPM cap is gone.
Visuals throttled to ~30 tracers/s, damage numbers merge, the killing blow always shows.
Heat per shot is unchanged: very high RPM overheats faster in long fights.
Fixed a per-fight VFX leak (main cause of late-raid / overnight Abyss slowdowns).
Enemy markers no longer pulse; flat frame rate in big raids.
Dead markers removed, no inventory rebuild per kill, particle cap, HUD badge flicker fixed.
ABYSS DEPTH leaderboard no longer stops at 20,000; your depth is re-submitted automatically on next launch.
NO SAFE HAVEN now unlocks.
Backpack/rig: items can no longer be rotated or placed out of bounds (the overlap trick). Existing inventories are untouched.
Game opens on the monitor you picked in Options.
HP text and damage numbers use K/M/B/T.
Combat text readable in fast raids (stacked repeats, minimum on-screen time, quiet farming mode for routine procs).
Enemy nameplate shows HP numbers.
New options: Ground Drops (hide drops on the map) and Drop Effects (no drop flashes/particles/flicker/pulse).
Chinese: 7 player-reported fixes.
ESC on the NO WEAPON / LOW VITALS deploy warning now cancels it (could start a ghost raid behind the hub).
Some VFX could appear in the top-left corner of the screen; fixed.
TR / RU / ZH updated.
INSANITY LAYER stops around 5,050: enemy HP reaches the engine's number limit. Fix planned.
QoL updates, more localization, more content.