Ascension Trail
Playing now
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All-time peak
26 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
26 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update - 07.08.2026 Update: New Enemy, Combat FX & QoL · New enemy: the Golem · New combat FX: sword slash crescents, blade trails, staff particles, dash afterimages · Fixed diagonal movement drifting off the isometric grid · New 3D armor models · Level-up screen now shows a checkmark on your selected option · New settings: brightness slider + reduce-flashing toggle · Damaging Dash rework: trades one max dash char… | — | |
| Game update | Patch 03.08.2026 - Controller Support Controller Support Overhaul · Twin-stick combat: aim with the right stick to fire. New layout - A Sprint, B Special, X Dodge, Y Interact, RT Attack. Auto-aim on by default (R3 toggles). · Button glyphs everywhere: prompts and popups show the actual controller button and update live when you switch devices. · B backs out of everything; LB/RB switch tabs in the Wiki, Leaderboards and camp shop. ·… | — | |
| Game update | Patch update 1.1.0.0 - 01.08.2026 Content & Performance Update New Content · New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps. · Enemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning… | — | |
| Game update | Update Notes - 31.07.2026 New: Gold Light Shards · Elites now drop a glowing gold light shard on death. · Picking one up adds +1 minute to your campfire flame (the shard-energy timer). It can't push the timer past your maximum unlocked at the campfire. · Co-op: one shared shard in the world — whoever grabs it extends the timer for the whole party. · The shard's glow stays lit even while the dungeon goes dark, so you can… | — | |
| Game update | Bugfix - 30.07.2026 Fixed bosses (stage 5 and 10) sometimes dropping no rewards and no portal when killed with damage-over-time effects active. Loot, portal, and music now trigger on death instead of at the end of the death animation. | — | |
| Game update | Update Notes - 30.07.2026 New guidance tip: a message explains the darkness when your light runs out, plus a first-time gift of 2 shards and a camp tip on extending your run. · Boss stages now keep the light timer running during the fight, pausing only after the boss dies. · Light countdown moved to the top-right timer; run time moved to the pause menu. · Fixed: Health Regen upgrade now actually heals. · Fixed: Beam ski… | — | |
| Game update | 27.07.2026 Hotfix 1 Fixes · Fixed portal/gate spamming that could advance two stages at once - double-counting your progress and causing bosses to spawn incorrectly or be replaced by dungeon/trader floors (mostly affected co-op). · Fixed a boss occasionally spawning outside the level if the stage changed mid-transition. · Delete Save now wipes everything - it previously left your equipped armor and Continue run be… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.