MusicHell
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
38 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
38 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Key binds, New UI, and more General - new esc menu with more options and key binds - new win screen with score breakdown - new always on progress bar that can be turned off in settings - game now forces workshop update check on startup - unsubscribing from a map now removes it in real time - newly installed or updated levels are marked as "NEW" - camera now auto-zooms out for more square screens to fit full play area Edit… | — | |
| Game update | Level Editor Updates + Minor Song Updates General - Updated the WIP "I Can't Save You" track (halfway complete). - Added player slowdown toggle (Shift or left trigger; toggle mode only for now). - Minor visual updates to Bit Crush, Circumlunar, and Project Onyx OST tracks. Level Editor - Added RNG variation to nearly 40 parameters. - Added projectile type: Static Laser, fixed-size, stays static (not a trail renderer) - Spawn action par… | — | |
| Game update | Major Gameplay Changes General - you no longer die from 1 hit, you now have to get hit twice within 7.5 - 10s to die - levels now have point circles that spawn over time and you can collect them for extra points - can now see your current score mid level - 1 new achievement Editor - you can now toggle whether sine wave time multiplies by start speed multi - sorting of projectiles is now consistent based on spawn orde… | — | |
| Game update | Achievements + New Songs General - added WIP Song 'lie' by kloam - added WIP Song 'I can't Save You' by Wi11iam$ - added Steam Achievements (basic ones) - max speed multis lowered from 1.5x -> 1.25x (will have to make the songs harder) Level Editor - major performance boost for custom images - all levels are now marked as WIP by default and have separate saves from non WIP - added more width curves for lasers - added a… | — | |
| Game update | New Song + QoL Updates General - added song: Good Time by Noma - removed song: Rock Level by Sindruid - Much better performance for large numbers of projectiles - 25% smaller player hitbox - fixed stutter on game start - added categories to level select (official, workshop, editor) Editor - increased the number of custom actions you can create from 16 -> 99 - custom images for rocks - added a projectile preview when… | — | |
| Game update | Checkpoints - added checkpoints - updates to most songs - 8% smaller player hitbox - new setting to show player hitbox - level score now centralized and based on points instead of separate completion per speed multi | — | |
| Game update | Reactive BGs - updates to Frost, Bit Crush, and Circumlunar - updated laser's shader to look better when scaled - added trail curve presets for laser - increased win screen anim duration - re added reflective shimmer around projectiles - added a hitbox type selection to lasers | — | |
| Game update | March 5th, 2026 - added audio reactive BGs to: Bit Crush, Doomstone, Delete My Number and Project Onyx OST (the rest coming when they are ported to the new level editor) - added placeholder win sound and animation to win screen - added new menu in level editor to setup bg audio reactions - minor controller ui nav fixes | — | |
| Game update | hot fix - fixed pausing during level restart causing level to not pause. - fixed menu music not resuming when hovering a preview + tabbing out and in again - game now pauses properly when tabbing out mid level | — | |
| Steam news | Early Access Plans Hey everyone! I want to start by saying thank you all for being here and I hope you enjoy the game! Early Access Content Plans: - Level Editor - More projectiles (its lacking rn) - More logic for doing more interesting / complex levels (think alive projectiles or bosses) - General polish on the UX. current system was just to get it in and functional - Ability to place checkpoints in levels - Of… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.