General
- you no longer die from 1 hit, you now have to get hit twice within 7.5 - 10s to die
- levels now have point circles that spawn over time and you can collect them for extra points
- can now see your current score mid level
- 1 new achievement
Editor
- you can now toggle whether sine wave time multiplies by start speed multi
- sorting of projectiles is now consistent based on spawn order and you can also set a sorting priority per projectile
- you can now set particles per second and turn off particles entirely on rocks
- new settings to disable point circles and enable one hit kills
- fixes to rotation offset over time params
- max actions 99 -> 1331
- can now see spawn positions on screen when creating a spawn action
- can now click to use your pointer to set a position param
- can now type values directly in vector 2 slider input fields