General:
- skins (mostly silly hand draw but i will add more)
- daily quests with rewards (only way to unlock skins atm, I'll think of more ways)
- cloud saves
- added easy next song select on pause / complete level
- volume control for point circles
- now fading out song preview audio in main menu when tabbed out
- fixed the frame lag at the start of level after the player was already spawned
Editor:
- revamped menus for: workshop upload, level settings, and level BG settings
- added a "set position" move modifier which is keyframe-able
- added a "rotate around position" modifier
- new "Overlap" event trigger with options to detect player or projectile
- new event "Kill" to kill the source action or all projectiles or certain projectiles (when paired with overlap you get the option to kill only overlaps)
- added ability to change the sorting layer (Background, Under Player, Above Player)
- added the ability to child/group the action called under its invoker on "call action here events" (allows you to spawn a projectile that doesnt move on one that does and follow its parent)
- added a cancel button and loading bar to long running encode / extraction tasks
- added "die at target" option when targeting type has a tangible target position
- many bug fixes