Incremental Ragebait
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Responding To Feedback! Hello There, Fellow Ragebaiters! In response to the comments under my last Devlog I experimented and managed to implement a new big change. Folder Deletion. Now when you start a new save the entire save folder will be deleted rather than individual files which will stop file corruption from being an issue. Now even if you have a corrupted save you do not need to manually delete the save file to… | — | |
| In-game event | Fixed Achievements Hello there fellow Ragebaiters! In this update I fixed achievements! I also took some time fixing the Japanese Font from creating squares ([]) また、日本語フォントが四角([])になってしまう問題を修正するのに数時間かかりました。 For anyone who installed the game when it released and can't see the upgrade tree I've made a short video explaining how to fix that. In Short · Turn off cloud save for Incremental Ragebait in steam game proper… | — | |
| In-game event | Camera Reset For Upgrade Tree Hello there, Ragebaiters! Some of you have pointed out that you cannot see the upgrade tree, I sincerely thank you all who took the time and effort to reach out to me with your issues about the game. I made a few fixes to the file management system, and added a button in the upgrade tree which allows you to reset your camera. I deeply apologize for this issue. If you find any issues with the ga… | — | |
| Steam news | RAGEBAIT NOW! Thank you for getting ragebaited all this time! Today is the day we release the game! On a 40% discount!!! Buy the game and review it so we hit 10 reviews as fast as possible! It took weeks to make all the fixes and balancing changes but the game is finally in a well packed version. I personally played it 20 times, with each playthrough 2-4h it took me over 80 hours. But now ,having finished it… | — | |
| Major update | Are you guys getting ragebaited? Hello there fellow ragebaiters! We lately passed our release day, after that I said we will be releasing in 2 days and.... Did I get you? :D XDDDDD I hope it worked, but meanwhile, we've gotten a new capsule as well as made a ton of improvements. To be real with you, I could release the game now but it will be released on by the end of 24.05.2026 I want to do a full play trough of the game befo… | — | |
| Announcement | 2 DAY delay Hello there! We've gotten a lot feedback for Incremental Ragebait in Digital Dragons this week so due to balancing issues and the possible improvements we can implement we've decided to delay the game until friday so that we can implement all the changes and give you all the best game we can provide. Thank you for your endurance! Leon.D | — | |
| Announcement | Releasing in 5 Days! Hello there fellow Ragebaiters! The release date is just five days away and I can tell you that I'm busting my asss off trying to get stuff done. My main focus lately was optimisation, bug fixing the saving system, and adding dopamine to the main gameplay loop. Change log · Make sure lvl 2 ending does not appear outside of demo · Applyed Lvl 1 Sounds (Lorp) · Made the wishlists & give feedback… | — | |
| In-game event | 1 More Development Month! Hello there fellow Ragebaiters! The release date was moved from 20th April to 20th May. That is because I wanted to collaborate on game translation as well as game Sound Effects with people outside of studio. Additionally I will be focusing for some time now on increasing quality of the game and making improvements to the idle system as it is somewhat lacking. Balancing · Lowered Requirement fr… | — | |
| In-game event | New Upgrade Tree Hello There RaigeBaiters, In this update and absolute ton, of changes is present, the most visible change is the re-organisation of the upgrade tree as well as major balancing of the 1st level. The Upgrade tree now has colours! And the first level now takes 15 minutes (instead of an hour). Outside of that I think the most prominent changes are · Improved Boss Bar. · Mob attack cool down bar. ·… | — | |
| Steam news | Enjoy The Demo! Hello There, Ragebaiters! We released a Demo! The last weeks were rough but all the features required for the Demo to showcase the base of what you'd expect from the Demo is available. There is still a lot of art, balancing and fixes awaiting Incremental Ragebait as well as Juicy SFX and sounds, but for now I ask you to play this Demonstration version and give feedback on the game's state. The… | — | |
| In-game event | Decorations Are Here Hello there, Ragebaiters! In today's devlog, I'm here to inform you that I added Decorations to the game! There are currently 3 decorations which will be available in the Demo: Destroyed Clanker A monument to humanity's victory over Clankers Jos & Tom's Demonic Tree Some demons in the purgatory use cuteness to bait humans Royal Rug Makes you feel like the Demon King Himself Also the House Encha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.