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Incremental RagebaitNewsReleasing in 5 Days!
Announcement

Releasing in 5 Days!

Incremental Ragebait · published 15 May 2026, 00:55 UTC

All newsPlayers around this dateRead on Steam

Hello there fellow Ragebaiters!

The release date is just five days away and I can tell you that I'm busting my asss off trying to get stuff done. My main focus lately was optimisation, bug fixing the saving system, and adding dopamine to the main gameplay loop.

Change log

  • Make sure lvl 2 ending does not appear outside of demo

  • Applyed Lvl 1 Sounds (Lorp)

  • Made the wishlists & give feedback options not appear outside of Demo mode

  • Changed minimum pickup range from 5 to 10

  • Animated health number

  • Made the health fill lower/increase using a lerp function

  • Lowered Aiming art's size relative to the attack size by 5%

  • Added an animation for the mark changing when boss is killed

  • Added animation for buying a level

  • Attack size will now lower with each passing level

  • Added 18 more souls types (There were 10)

  • added animation to upgrade node name

  • added animation to upgrade stat name

  • Added animation to money text when its changed

  • Added an Infinite Soul

  • Finished levels from 5-13

  • Added animation to stat when it's changed

  • Added animation to upgrade stat score idle

  • Added animation to currency text when decreasing/increasing

  • Made all dialogue confirmations on the left and all cancellations on the right.

  • Made auto save not save mid battle

  • Changed Second level mobs

  • Changed First Level Boss

  • Fixed Multiply type upgrades

  • Fixed Stat per kill upgrades

  • Fixed Critical Strike

  • Fixed Life Steal

  • Animated text for round starting

  • Animated text for round ending

  • Added animations to round summary text

  • Added screen shake to enemy death

  • Added screen shake to money gain

  • Added Screen Shake to upgrade

  • Added a unique end when killing a boss in a round

  • Building system is now available after lvl 2 boss is defeated

  • Added a marker highlighting new stuff being unlocked

  • Made weapon shop parts unlock every 3 levels, 2,5,8

  • Changed first auto save delay from 30 seconds to 300 seconds to stop save overwriting

  • Added Chromatic aberration on mob death

  • Animated player attack UI

Optimise Upgrade Node (Performance)

  • Turned off Raycast on object which don't need them

  • Added care of culling

  • Lowered the amount of animators from 4 to 1

  • Created a barbone sprite animator to increase performance

  • After emission of dark clouds is turned off the emitter objects are now destroyed. Increased performance by 10%

  • Made all particle systems and upgrade sound emitters delete themself after no longer being of use in upgrade node

  • Generation of nodes in now dispersed in time to not cause lag

Language options Improvements

  • Made UI more minimalistic

  • Added an Icon to the confirm option

Main Menu Improvements

  • New game Icon

  • Continue Icon

  • Settings Icon

  • Credits Icon

  • Make a languages button with changing flags

  • Make the menu background move a bit depending on the mouse position, like in the good games.

Have a successful day!

Leon.D

ps. We are joining Digital Dragons this Sunday!

More from Incremental Ragebait

Other announcements

All news
Game update5 Sep 2026Dialouges FixHello there, Ragebaiters! Some of you have pointed out that not all dialogues are working correctly, so I went ahead and made some fixes · Fixed Lucifer's last set of weapons dialogue · Fixed Dagon's dialogue describing the level boss's nature · Fixed Dagon's game end dialogue Have a great day! Leon.DMajor update30 Aug 2026New Features! Version 1.1Hello there, fellow Ragebaiters! Price down to 3.99! Dialogue replaying, Income Graphing, A New Character, and 9 new dialogues were added!Income Graphing System Income Graph · Bar Chart and Line Chart Option · Can increase and decrease the range · Add a new point after each match · Saves income in Data files Dialogue Rewatching Change List · Additional check: "Do you want to make a new game?" w…Game update3 Jul 2026Fixed LifeStealHello there, Ragebaiters. In the last update due to damage being optimised and re-coded, health from life steal was being directed to your enemies and not to you. Now that's fixed Also I fixed stat descriptions showing up when you hover over a hidden stat. Have a successful day. Leon.D