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Incremental RagebaitNewsAre you guys getting ragebaited?
Major update

Are you guys getting ragebaited?

Incremental Ragebait · published 24 May 2026, 00:25 UTC

All newsPlayers around this dateRead on Steam

Hello there fellow ragebaiters!

We lately passed our release day, after that I said we will be releasing in 2 days and....

Did I get you? :D

XDDDDD

I hope it worked, but meanwhile, we've gotten a new capsule as well as made a ton of improvements. To be real with you, I could release the game now but it will be released on by the end of 24.05.2026

I want to do a full play trough of the game before I release it so tat there will be no bugs.

Red potion studio, made our new capsule -

Here is the changelog *(endless bug fixes and balancing) -

  • Made ending screen take over after Concordia dies

  • Increased Base spawn rate in 0 lvl by 30+%

  • Added delay in transition from attack to damage animation (all units)

  • Added left/right sprite rotation to movement

  • checked corrupted enemies sounds

  • Increased Square fall speed 60%

  • lowered tile generation speed by 20%

  • Fixed audio to animation attack timing in blood land

  • Increased spearman movement speed by 20%

  • Fixe the damage text after dot numbers issue

  • Increased blood boss speed by 100%

  • Lowered blood spawn cooldown by 50%

  • Checked state of Uriel first yap

  • Made building prices text in currency notation

  • Made additional checks to the stat appearing (it should refresh definitely not be at 100,000,000)

  • increased background scaling ratio by 15%

  • Lowered camera max size by 20%

  • Lowered attack size and speed by 40% each level after level 4

  • Changed receive damage sound to pitched hitmark

  • Lowered armour and health multiplyer by 10 fold

  • Fixed the convo with Dagon after level 5 does not activating

  • Fixed dialouge options answering Lucifer at the end of convo with first set of weapons being wrong

  • Added more soul types for performance

  • Made maximall damage reduction go to 99%

  • Lowered damage reduction scale 10times

  • Start of Dagon yap is told by Dagon but it should be incrementus

  • Capped difficulty at 300

  • Lowered dificulty scale by 10 times

  • Turned off perma stacks for dofficulty

  • Capped crit chance at 113%

  • Lowered crit chance stat scale 10 times

  • Lowered flat stack for attack speed by 10times

  • Lowered quality perma 10 times

  • Lowered Quality multi perma 10

  • Spaced out the money skull in currency when counting it at the end of level

  • Lowered maximal Square size by 25%

  • Checked on the last health colour and change it to something nice

  • increased stat space so that longer numbers can fit 270 to 300

  • Increased Minimal cooldown on Map Piece mob spawn

  • Lowered overall spawn cooldown on levels after 3rd by 40%

  • Added an option to turn off the screen shake

  • Made movement speed lower with each level

  • Fixed a ton of E value game crash bugs

  • Make high numbers not appear as E

  • Changed Spawn Frequency node minimum value from 90 to 200%

  • Revised all enemy Hitboxes

  • Delayed Round Skip

  • Added Idle Concorrdia Chibi in battle animations

  • Added anger level switch Concorrdia Chibi in battle animations

  • Added animation to toolslot outlines when attacking

  • Added attack/die/move sounds to all mobs

  • Increased wsad movement speed 10 times

  • Added an Option to exit a system on "exit button"

  • Added an Option to enter mini menu on "exit button"

  • Added an Idle animation on currency pieces.

  • Increased level 1 attack speed by 100%

  • The ill-fated transition goes down 1 second faster when exiting a level

  • Made sure the stats appear normally when discovered

  • Lowered Map size minimal node value from 3 to 1

  • Fixed out of range on save game bug

  • Added tool slot stat Maximum value

  • Added comas to tool shop

  • Added comas to level selection

  • Fixed the first four upgrades chibi incrementus lower image

  • Fixed the red tint on health bar

  • Fixed - Shop of ancient devil (granny) lacks description “no description found in table”

  • Fixed - Dagon yap turns on too fast

  • Increased portal effective range

  • Added - The ping for new content is activated when you defeat an already defeated boss. The “Just defeated bosss event” should not activate when you kill an already defeated boss

  • Fixed - The game crashes because Uriel dialogue doesn’t trigger

  • Made the shop cart mark closer to upgrade node

  • Added small lerp to the movement speed

  • Made movement speed twin

  • Increased minimal health bar width by 30%

  • Doubled the health bar height

  • Added boss skull icon at the end of boss bar

  • Added a speed limit

  • Fixed Concordia start dialouge

  • Stopped the health text going to dollar when below 0

  • Changed price text colour based on if the item can be bought

Have a successful day!

Leon.D

More from Incremental Ragebait

Other announcements

All news
Game update5 Sep 2026Dialouges FixHello there, Ragebaiters! Some of you have pointed out that not all dialogues are working correctly, so I went ahead and made some fixes · Fixed Lucifer's last set of weapons dialogue · Fixed Dagon's dialogue describing the level boss's nature · Fixed Dagon's game end dialogue Have a great day! Leon.DMajor update30 Aug 2026New Features! Version 1.1Hello there, fellow Ragebaiters! Price down to 3.99! Dialogue replaying, Income Graphing, A New Character, and 9 new dialogues were added!Income Graphing System Income Graph · Bar Chart and Line Chart Option · Can increase and decrease the range · Add a new point after each match · Saves income in Data files Dialogue Rewatching Change List · Additional check: "Do you want to make a new game?" w…Game update3 Jul 2026Fixed LifeStealHello there, Ragebaiters. In the last update due to damage being optimised and re-coded, health from life steal was being directed to your enemies and not to you. Now that's fixed Also I fixed stat descriptions showing up when you hover over a hidden stat. Have a successful day. Leon.D