ASTHENIA Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
08 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| Demo Update V. 1.0.8 Hello everyone! I have been very busy working on the full version of the game and trying to migrate changes and fixes to the demo whenever possible. That said, please find a few fixes and additions listed below: · Gauntlet Secondary Attack (Force Field): Increased the attack radius and slightly increased the damage caused to enemies. · Player Random Death: In some rare occasions, the character… | — | |
| Demo Update V. 1.0.7 Hello everyone, please find below the list of changes: · Player Parry Snap: Fixed an issue where, while attacking after a successful parry, the player could take damage. It should now allow you to perform an attack followed by a parry, without receiving damage from other nearby enemies. · Menus Navigation (WIP): Fix an issue where, while playing in windowed mode, you would not be able to freely… | — | |
| Demo Update V. 1.0.6 Patch Hey everyone, This is a small patch fixing a few things that may have been problematic for some of you in the latest update. · Rust and Dust First Encounter: Fixed an issue where the tutorial for the first encounter would not show up. · Cemetery: Fixed a bug where the damage-dealing blue fires (held by statues) were not appearing. The blue flames are back and will properly damage enemies who cr… | — | |
| Demo Update Patch on V. 1.0.2 Hi everyone, I got some reports on a few issues that should be addressed now: · Enemies: Often certain enemies would lose track of the player too fast. Their detection has now been tweaked. · Light Level Streaming: Some issues were reported with light streaming bugging out (past the Rust and Dust level). This has now been corrected. · Destructibles: A few destructible assets in the alternate wo… | — | |
| Update - V. 0.1.7: Combat Overhaul, Enemies and Player Updatesmajor Hello everyone! After consideration of certain feedback for a while now, I'm excited to share with you some major changes in the combat system as well as other parts of the demo. GAUNTLET COMBAT · Primary attack: Primary gauntlet attacks will no longer result in cooldowns after each hit. This allows for more control and flexibility in combat. Previously, you would have to wait until the gauntle… | — | |
| Demo Patch-Hotfix (V. 0.1.6) List of Issues Corrected: · Tree Collisions: Adjusted several tree hitboxes that were causing players to get stuck. · Dark Enemy Animations: Corrected the global animation rate for spawned dark enemies. · Cemetery Navigation: Fixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue. · Dark Enemy Spawn Rate: Increased… | — | |
| Early Demo Access Update/Patch Version 0.1.5 Details Hello again, everyone! Please find below the following fixes: · Enemies: Fixed an issue where the Wandering/Vanishing enemy in the Cemetery would endlessly persist in the world. It can now be damaged or destroyed by luring it into Blue Flame Statues . · Enemies: Added a new blockable attack to the Dark Spawned Enemy . Additionally, a previous attack pattern that could not be parried has been re… | — | |
| ASTHENIA-Early Access Demo Update-0.1.3 Hello everyone! Check out the latest fixes and improvements in this update: · Dynamic Events: Implemented a new lighting setup and various environmental adjustments for the World Alterations map. · Secret Mini-Boss: Updated the VFX for the cemetery boss’s "Scream Attack." The patterns are now more distinct and easier to read. · Combat VFX: Adjusted the scale and intensity of impact effects for… | — | |
| ASTHENIA-Early Access Demo Update-Patch 0.1.1 Hi everyone! For those who follow the game and got early demo access, please find below a list of fixes applied on the first official update/patch 0.1.1 · Fixed an issue with resolution presets where a faulty preset was left in. It is now removed, and a new preset (1024x768) is added. · Adjusted HP values for certain enemies that felt too difficult for some testers (subject to change) in severa… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Jul 2026 | Sat | 13:10 | No patch notes · unannounced build | 24052540 | public | 1 | — |