ASTHENIA Demo · published
Hi everyone, I got some reports on a few issues that should be addressed now:
Enemies: Often certain enemies would lose track of the player too fast. Their detection has now been tweaked.
Light Level Streaming: Some issues were reported with light streaming bugging out (past the Rust and Dust level). This has now been corrected.
Destructibles: A few destructible assets in the alternate world have been tweaked, as they previously caused collision issues.
Enemies: One more enemy had its hurt animations corrected to reduce invisible frames.
Visuals: Small tweaks to fog, sky atmosphere, and light scattering in a few levels.
Secret Boss: Adjusted a problematic death animation and the "timing out" of the enemy when dying.
As always, all the above is work in progress so, if you find further issues, please share them with me. Thank you!
— Manthos (Matthaios)