ASTHENIA Demo · published
Tree Collisions: Adjusted several tree hitboxes that were causing players to get stuck.
Dark Enemy Animations: Corrected the global animation rate for spawned dark enemies.
Cemetery Navigation: Fixed a collision issue in the "Cemetery Altered" event that prevented players from navigating a small passage to reach a health statue.
Dark Enemy Spawn Rate: Increased the spawn speed for dark foes. (This addresses an issue where enemies occasionally failed to manifest properly in the world).
Grief Spawns: Re-adjusted the spawn position of a specific Grief Statue during the Rust and Dust boss fight.
As usual, please continue reporting any issues you find!
Thank you! —Manthos