DreadHold
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 28/12/25 A few changes in this one. · Upgrade to unreal engine 5.7 · Added a simple tutorial that shows first time you play a specific mode · Some fixes with prompt list menus/interaction logic · Use a cleaner ring for medkit and defense event · A few other minor tweaks related to engine upgrade/features upcoming If you wish to give any ideas or spot any bugs. Please do let us know over on our discord,… | 21327464 | |
| Game update | Update - 16/12 Today we have quite a few important changes! · Barricade health increased, T1 350, T2 1000. Those pesky zombies shouldn't smash through it as fast now, giving you some chance to defend/move around. · Finished the implementation for Poison AoE. It has a chance to spread on death to nearby ai also. · VFX for lifesteal ability... still kind of placeholder but makes it a bit more clear. · Added a l… | — | |
| Game update | Latest Update Notes A lot has been updated over the last 3 days, shipped quite a few updates, so here's a brief summary: · Added more stats to the steam leaderboard results · Improved difficulty selection with predefined options · Implement a stronger AI which starts spawning at wave 5. He has 3k health, listen out for his heavy footsteps, it's scary in the dark! · System for applying AoE/DoT effects to AI · Fire… | 21101469 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.