Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DreadHoldNewsUpdate 28/12/25
Game update

Update 28/12/25

DreadHold · published 28 Dec 2025, 04:27 UTC · build 21327464

All newsPlayers around this dateRead on Steam

A few changes in this one.

  • Upgrade to unreal engine 5.7

  • Added a simple tutorial that shows first time you play a specific mode

  • Some fixes with prompt list menus/interaction logic

  • Use a cleaner ring for medkit and defense event

  • A few other minor tweaks related to engine upgrade/features upcoming

If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you!

https://discord.gg/eZJNuGQrpG

More from DreadHold

Other announcements

All news
Game update1 Jan 2026Update 01/01/25Happy new year! Here's the latest: Map Changes: · Extended the main map with a new upper area · Removed the slow zones around the map edges. I don't see why you shouldn't be able to train zombies around Reactivate Power Event: It always turned out to be quite difficult to hold down that small room in the tiny radius, especially on higher difficulties. So I swapped it out for a simpler approach,…Game update30 Dec 2025Update 30/12/25Addressed a few issues/balancing concerns: AI Changes: · Point/Currency Reward 10 -> 15 · Damage 15 -> 10(should help on lower waves) · Implemented a new system to deal with AI Spawning. We now have zones, and will select appropriate zones based on whether you're in them or not. This results in AI spawning in closer areas to where you currently are. Rather than swarming from all angles. Meta Up…Game update29 Dec 2025Update 29/12/25Initial Classes System Attacker: · +80% acceleration boost(helps with strafing/turning corners) · +20% movement speed · +12 Damage · +200 rounds per minute · -30% Shop Price on offense related items(ammo, weapons, nades) Healer: · +25% Healing Multiplier from all healing items · +200% Healing Item stack size · -30% Shop Price on health related items Really need to figure some more here... have…