LOW VALUE JOB
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
Playing now
0+0 vs. yesterday
All-time peak
12 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.4.2 Patch Notes Improvements - Adjusted the default UI volume settings - Added category display when holding down the shortcut key New Features - Added ranking system for Co-op results Co-op rankings are based on your highest sorting count from a game you hosted. The sorting counts of the top 10 players in that session will also be saved. | — | |
| Game update | v1.4.1 Patch Notes Balance & Economy - Revised the pricing for the Hologram Pet. Audio - Adjusted audio-related settings. Co-op Mode - Fixed an audio issue that occurred when more than 500 parts were stored in a container. | — | |
| In-game event | Holographic Cat Taking care of a real, living cat is a huge responsibility. For now, the closest you can get to that dream is by investing your hard-earned money in a holographic cat. | — | |
| Game update | v1.4.0 Patch Notes New Feature - You can now purchase a Hologram Pet in-game. Audio - Made minor adjustments to audio-related parameters. We have received many inquiries from employees regarding how their account balance can be used. In response, our official answer going forward will be: “You can use it to keep a hologram pet.” A hologram pet terminal has been installed near the Spread button. By int… | — | |
| Game update | v1.3.2 Patch Notes Single Player - Added new dialogue lines. Online Versus - Added elapsed time to the match results screen. Camera - Adjusted camera control parameters. Visuals - Made minor visual adjustments. | — | |
| Game update | v1.3.1 Patch Notes Co-op Mode - Fixed an issue where one desk was missing in Co-op Mode. - Added new target counts: 500 / 1000 / 2500. Performance & Visuals - Adjusted memory allocation for Japanese and Simplified Chinese fonts. - Removed unintended light sources and particle effects. Single Player - Added and updated voice subtitles. | — | |
| Game update | v1.3.0 Patch Notes Single Player - Added a new advisory character to provide guidance to the player. - Adjusted object placement. Online Versus - Adjusted Bot parameters for online matches. Co-op Mode - Updated the information displayed in the game list. - Fixed an issue where games with mismatched versions could appear in the list. - Updated the seat assignment algorithm. - Adjusted object placement. | — | |
| Game update | v1.2.3 Patch Notes Single Play - Adjusted parameters for the automatic identification system. - Relaxed the trigger conditions for “???”. Co-op Mode - Fixed an issue where the desk timer was not functioning. - Fixed misaligned voice/audio positioning. - Adjusted the placement of the sorted parts generation component. | — | |
| Game update | v1.2.2 Patch Notes Co-op Mode - Improved visuals in Co-op Mode. - Updated part replenishment rules in Co-op Mode. | — | |
| In-game event | Early Access for Co-op Mode starts now Ever since the day we launched this game, I’ve been flooded with one question: "Why PvP instead of co-op?" To be honest, there were moments I questioned my own sanity too—wondering why on earth I chose competition over cooperation. But those days are over. Starting today, co-op is officially here. Most of humanity’s greatest achievements have been the result of teamwork. It’s in our nature to f… | — | |
| Game update | v1.2.1 Patch Notes Co-op Mode - Added audio notifications for player join and leave events. - Updated parts of the Co-op Mode UI. | — | |
| Game update | v1.2.0 - Early Access for Co-op Mode starts now Patch Notes Co-op Mode - Released Early Access for Co-op Mode. From the very day we released this game, I’ve heard one question over and over: 'Why did you make it competitive instead of co-op?' To be honest, I even started questioning my own sanity, wondering why on earth I implemented PvP instead of cooperative play. But those days are finally over. Starting today, co-op is officially here. W… | — | |
| Game update | v1.1.3 Patch Notes Camera - Corrected an issue where camera feel varied depending on zoom level. Online - Added a version check to lobby connections during online matches (preparation for upcoming Co-op implementation). | — | |
| In-game event | 販売初週のフィードバックによるアップデート It has been about a week since our launch. Every day, we’ve been keeping a close eye on social media and are delighted to see so many of you enjoying the game. Our latest version, v1.1.2 , focuses on improving gameplay comfort. These adjustments were made by taking the feedback we’ve received over the past week to heart, ensuring a smoother experience for everyone. Major Changes Since Launch: ·… | — | |
| Game update | v1.1.2 Patch Notes Online - To address an issue where players could be disconnected from the online lobby at 30-second intervals, the room liveness evaluation has been relaxed. | — | |
| Game update | v1.1.1 Patch Notes Documentation - Updated the manual to reflect controls added in recent updates. Bug Fixes & Improvements - Fixed an issue where “???” could appear in Hardcore Mode. - Enhanced the visual effects when “???” is obtained. - Changed the physics behavior of “???” to be frame rate independent. Online - Added a behavior to attempt re-detection when host absence is detected in the online lo… | — | |
| Game update | v1.1.0 Patch Notes UI & Features - Updated the startup announcement message. - Added a Resignation button. Online - Fixed issues to better maintain connection state in the online lobby. - Improved initialization process when starting online matches. | — | |
| Game update | v1.0.12 Patch Notes Graphics - Updated anti-aliasing settings. | — | |
| Game update | v1.0.11 Patch Notes Gameplay - Implemented a feature that allows input buffering before picking up an item during classification. - Hardcore Mode now uses an independent global count. Online - Enforced tied ranking positions for match results (players with the same score now share the same rank). - Resolved display issues in the online leaderboard. UI & Flow - Adjusted the display duration of the Hardc… | — | |
| Game update | v1.0.10 Patch Notes Workflow Improvements - Parts will no longer be replenished while unsorted items remain on the table. - Added a button to ship sorted parts and empty the container. - Added a button to manually replenish parts. Hidden Feature - Added a hidden action: pressing the Space key to strike the desk. Notes This update reflects feedback from employees on the shop floor and is intended to imp… | — | |
| Game update | v1.0.9 Patch Notes Camera & Controls - Updated camera behavior when selecting an item. - Fixed unintended behavior when opening the Pause menu during item selection. | — | |
| Game update | v1.0.8 Patch Notes Camera - Added easing to camera transitions. | — | |
| Game update | v1.0.7 Patch Notes Camera & Controls - Added a camera transition when switching between item pickup and item inspection, replacing the instant camera switch. - Removed unintended behavior when pressing Pause during item inspection. | — | |
| Game update | v1.0.6 Patch Notes Bug Fixes - Fixed an issue where the visual strain reduction setting priority was not applied correctly. Compared to the previous implementation, the visuals are now a bit darker. Think of it as dropping the exposure by two stops in photography. While this isn't a fundamental fix, I believe reducing the overall brightness will alleviate visual strain. I’d appreciate your feedback. | — | |
| Game update | v1.0.5 Patch Notes Gameplay - Separated Hardcore Mode leaderboards from standard play. Visuals - Reduced visual strain by locking exposure levels. Bug Fixes - Fixed an issue where scores were not awarded when safely discarding items. | — | |
| Game update | v1.0.4b Patch Note UI - Updated wording and labels in the UI menus. | — | |
| Community | Comprehensive Update Based on Day One Feedback We are thrilled to see so many people playing "LOW VALUE JOB" since its launch. The response has far exceeded our expectations, and we couldn't be happier. Through social media and Steam reviews, we’ve received a wealth of feedback. We have been reading through your comments with great interest and found them incredibly insightful. As developers, we believe the best way to honor your feedback i… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.