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LOW VALUE JOBEventsEarly Access for Co-op Mode starts now
In-game event

Early Access for Co-op Mode starts now

LOW VALUE JOB · published 23 Jan 2026, 03:52 UTC

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Ever since the day we launched this game, I’ve been flooded with one question: "Why PvP instead of co-op?" To be honest, there were moments I questioned my own sanity too—wondering why on earth I chose competition over cooperation. But those days are over. Starting today, co-op is officially here.

Most of humanity’s greatest achievements have been the result of teamwork. It’s in our nature to form groups. I’m sure that even the most tedious, mind-numbing tasks we face will spark some kind of "chemical reaction" when done together. Probably.

By the way, I should mention that this game is basically a one-person project. While I’ve done my best to test everything, this update was a bit of a race against time, so there might be some unexpected hiccups. That’s why I’m launching this in Early Access.

While the nature of this game does not require strict synchronization, we intend to keep the co-op feature in Early Access until we can verify the feasibility of maintaining stable connections for up to 64 players using a relay server in a real-world environment.

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LOW VALUE JOBGame update21 Feb 2026v1.4.5Patch Notes Improvements - Implemented font data preloading on game startup - Updated font settings for Japanese and Chinese text - Improved the display of transaction history - Made minor UI adjustmentsLOW VALUE JOBGame update19 Feb 2026v1.4.4Patch Notes Improvements - Pressing ESC in the menu now returns to the main menu screen - Optimized network performance in Co-op mode - Adjusted voice line behavior in Co-op modeLOW VALUE JOBGame update17 Feb 2026v1.4.3Patch Notes Co-op Mode - Implemented a success reward payout to the host when completing tasks in Co-op mode - Adjusted the conditions for updating rankings in Co-op mode Transaction History - Updated the transaction history policy to store the most recent 200 records