Monster Alchemy Demo
Playing now
19−6 vs. yesterday
45%of peak
All-time peak
427 Sep 2026
Playing now
19−6 vs. yesterday
All-time peak
427 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | We officially hit 10k wishlists!!! We officially hit 10k wishlists!!! 🦖 To celebrate, we wanted to show you how far Monster Alchemy has come. Here is a little look at how much the game has evolved from its chaotic early prototype days to what it is today. Thank you all so much for believing in this project and being on this journey with us! | — | |
| Community | Devlog #3 - Passives, Mutations & a New Way to Fuse Hey everyone! Umbra here, back with another update on Monster Alchemy's development. This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new: Monster Passives Every monster you craft now comes with a passive ability , a permanent bonus that's always active, whether you're in combat or exploring.… | — | |
| Community | Devlog #2 - May Hey everyone, Umbra here again with our second devlog! We've got a full video breakdown linked below if you want to see it all in action. After one month of grinding with your demo feedback front and center, we've poured our efforts into three major areas to make Monster Alchemy feel tighter, more purposeful, and way more engaging. You called out slow traversal and empty zones, we listened and… | — | |
| Community | Devlog #1 - April Hey! :) I'm Umbra, a member of Team Metacarpo. We've been working on Monster Alchemy for over a year now , and a few weeks ago we took the step that scared us the most: releasing the open demo. Today I want to share how it went, what you told us, and where we're headed from here. But first, for those of you just joining us: Monster Alchemy is an open-world RPG where you don't catch monsters. Yo… | — | |
| Community | Demo Feedback & What's Next Hi everyone ! Quick update. First off, thank you to everyone who played the demo! The feedback has been invaluable. We hear you loud and clear, and we're already working on the next version focusing on: · Crashes & Optimization · Usability & More Settings · Resource Balancing Because we want to get this right, we are temporarily removing the demo from Steam next week. We'll be bringing it back… | — | |
| Game update | Hotfix Demo Thank you so much to everyone who tried the demo and sent us your feedback. It really helped us track down these issues and make things better. We hope this update makes the experience smoother and more enjoyable for you! · Added a pop-up confirming the selection of your initial monster. · Fixed a bug that sometimes corrupted saved data. (We believe it’s fixed, but we haven’t been able to test… | — | |
| News | Monster Alchemy DEMO is OUT! The wait is over! The demo for Monster Alchemy is now LIVE on Steam! Create, fuse, and command your own unique creatures in this crafting RPG. Your monsters are your tools, your weapons, and your creations. Play the demo now! : | — | |
| Community | Monster Alchemy - Official Announcement We are thrilled to officially unveil Monster Alchemy , a crafting RPG where you master the art of creating life itself. Synthesize unique monsters from scratch, fuse them into more powerful forms, and command them in strategic turn-based battles. Explore a world filled with ancient secrets, charismatic characters, and resources waiting to be transformed into your personal legion of guardians. W… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.