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Monster Alchemy Demo›Events›Devlog #3 - Passives, Mutations & a New Way to Fuse
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Devlog #3 - Passives, Mutations & a New Way to Fuse

Monster Alchemy Demo · published 3 months ago

All eventsPlayers around this dateRead on Steam

Hey everyone! Umbra here, back with another update on Monster Alchemy's development.

This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new:

Monster Passives

Every monster you craft now comes with a passive ability, a permanent bonus that's always active, whether you're in combat or exploring. Some passives enhance your battle strategy directly, others change how you gather resources in the wild.

The New Chimeric Chamber

Crafting has been split into two dedicated systems. The cauldron handles materials and items, while the new fusion machine is exclusively for monsters. Mix any two monsters in the game, meet the requirements, and you'll always get a result. No dead ends, no wasted combinations.

Mutations

There's now a small chance your crafted monster comes out… different. Mutations alter a monster's appearance and stats in unique ways, but they don't touch the passives. Some mutations are incredibly rare. Can you find them all?

👉 Play the Demo

Drop your most broken team in our discord, we're watching. 👀

- Umbra, Team Metacarpo

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