We're updating the demo with some fixes and some QOL features.
New feature: Press any key to skip the summoning animation.
Now the order in which monsters mine resources is based in Workspeed (previously was based on team position)
Now turn orders are based 100% on agility stat (Before if 2 monsters had similar agility values, a monster with a lower agility could attack before based on team position)
Now passive skills like "Stick Afficionado" or "Burglar" also work from the Support Party. (Before only worked if they were in the main party)
The passive skill "Group Hunting" now works correctly.
The passive skill "Bone Army" now works correctly. (Not available on Demo, but worked similar to Group Hunting)
The active skill "Sticky Strike" now correctly applies 2 stacks of Slow instead of 1.
The active skill "Poison Touch" now correctly applies 3 stacks of Poison instead of 2 and its description is now fixed.
Tier 2 Fire + Projectile fusion changed from Vampire Adept to Chameledrake (Vampire Adept has an explicit fusion later in the Full Game)
Happy synthesizing!