Empires Edge
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Empires Edge Playtest is open now! Hey everyone! The moment I’ve been looking forward to is finally here: the first closed playtest of Empires Edge is now open! The playtest will be available throughout this week . I’ve prepared 2 tutorial missions to make your first steps into the game as smooth as possible, followed by 5 full missions . The main goal of this playtest is to understand how well the core of Empires Edge works: wh… | — | |
| Major update | Major AI Overhaul, New Attack Window, and the Orcs’ Bronze Age Hi everyone! A lot has changed in Empires Edge over the past few weeks. Most of the recent development has been focused on rebuilding the computer-controlled opponents and preparing the AI for much deeper improvements in future updates. Alongside that work, the game has received a new interface for attacking enemy islands, new Bronze Age content for the Orcs, faction flags, and a number of smal… | — | |
| Community | 3,000 Wishlists — Thank You! Hi everyone! Thank you so much for your support. Good news: the playtests are showing good results on the test levels. We’ve made 2 tutorial levels, and now it’s much easier and clearer to get into the game. Thank you for your feedback. It really helps improve the game and motivates us to make updates more often. We’ve also made good progress on optimization. A special thanks to everyone who sh… | — | |
| Community | New Trailer, Bronze Age, and Other Updates Hi friends! We’ve done a lot of work on the game this month. First of all, we updated the trailer. We tried to make it clearer and more interesting, so that from the very first seconds it’s easier to understand what Empires Edge is about. I’d be really grateful for your feedback: what do you think of the new trailer? Is the game clearer now? Maybe you have any ideas on what could still be impro… | — | |
| Community | Closed Playtest and Updated UI/UX Hi friends! Over the past month, we’ve been actively working on the UI/UX of the main game. The goal was simple: to make the interface clearer, more convenient, and more enjoyable to use. Thank you to everyone who has already shared feedback. It really helps us spot weak points and improve the game step by step. Right now, we’re expanding the closed playtest very carefully and adding players gr… | — | |
| Community | 2,000 wishlists, thank you all! Hi everyone! Thank you so much for your support! It means a lot to me, and it shows that we’re moving in the right direction. And so far, you’ve only seen screenshots from the Stone Age and a short teaser. Just imagine what it will look like when all the eras are drawn and the full trailer is ready! There are still so many exciting updates and adventures ahead. Right now, the main focus is the… | — | |
| Community | From the Stone Age to the Future We’ve finalized the visual style of each era for the human race and want to show how the civilization will evolve from the Stone Age to the Future. Right now, our main goal is to create all the key infrastructure buildings for each era, prepare the units, and define their unique traits. At the same time, we’re continuing to work on the balance, so that progressing through the eras feels like mo… | — | |
| Community | New camera mode I just felt like adding it. This camera mode does not affect gameplay or provide any gameplay advantage, but I thought it would be a nice way to freshen up the usual view and let players watch the island’s development simulation from a different perspective. Development is moving forward, and here are some of the recent changes and improvements: · The waterside farm now produces food 20% faster… | — | |
| Esports | Iron Frontier – a roguelike strategy game from our friends. My friends are developing a retro roguelike strategy Iron Frontier where every battle is different! Feel free to wishlist! Create your army from dozens of units and structures. Command your troops, take advantageous positions, and hit the enemy where it hurts! Use airstrikes and other abilities to rain death on the battlefield! Enhance your troops with hundreds of upgrades. Complete battle task… | — | |
| Community | Orcs in the Stone Age Hooray! The Stone Age orc settlement is now fully illustrated. Testing the first missions has become even more exciting. We’re moving on to the next era. Thank you for your interest and support of the project. It’s inspiring! | — | |
| Community | Added a Forge and unit upgrades Each race and era now has its own set of Forge upgrades. Upgrades cost resources, including a new one: Knowledge . Knowledge is generated in a new building called the Shaman Hut , creating a clear progression chain: economy → knowledge → military tech . The bonuses apply directly to unit stats and have a real impact on combat formulas. · Weighted Clubs — basic damage increase. · Siege Tactics —… | — | |
| Community | Building the RTS of my dreams: A nostalgic trip to Empires Edge Welcome to Empires Edge! This project is a cozy RTS at heart, heavily inspired by the 1991 classic Mega Lo Mania . Imagine floating islands in space, evolving through different eras with unique architecture and massive armies. But as development progressed, I found myself adding more and more features that go far beyond the original formula. Not just humans anymore I wanted the world to feel al… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.