Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Empires EdgeNewsNew Trailer, Bronze Age, and Other Updates
Community

New Trailer, Bronze Age, and Other Updates

Empires Edge · published 19 Jun 2026, 06:57 UTC

All newsPlayers around this dateRead on Steam

Hi friends!

We’ve done a lot of work on the game this month. First of all, we updated the trailer. We tried to make it clearer and more interesting, so that from the very first seconds it’s easier to understand what Empires Edge is about.

I’d be really grateful for your feedback: what do you think of the new trailer? Is the game clearer now? Maybe you have any ideas on what could still be improved?

We also finished drawing the full Bronze Age for the human faction and added the transition from one era to another. Right now we’re working on the balance of the first two eras and collecting feedback from our first playtesters.

For now, unfortunately, we’re only giving access to a small number of players. The game is still in active development, and we don’t want this early version to be perceived as the final experience. Once we’re confident that the test missions are stronger, clearer in terms of UX, and don’t raise too many questions, we’ll start inviting more players.

Thank you to everyone who signs up for the playtest. It really means a lot to us and helps make the game better.

We’ve also added two tutorial levels. At the same time, we’re trying not to overload players with text, and instead make many things understandable even without long explanations. For a strategy game, this is not an easy task, but I can already see that we’re moving in the right direction.

We’re getting a lot of feedback on small improvements, and we write everything down and prioritize it. Some things go into development right away. Sometimes we can release several updates in a single day if we know they will make the game more comfortable and enjoyable to play.

We’re also continuing to work on optimization. The logs show that the game is becoming more stable and handles heavier loads better. We’re also improving the AI: it was already quite challenging and interesting, but we want to make it even smarter for experienced players. Later, we’ll add difficulty settings so everyone can adjust the game to their own comfort level.

If you have any platforms, channels, communities, or simply an opportunity to tell people about Empires Edge, I would be very grateful. For indie development, this kind of support means a lot.

Steady wishlist growth is incredibly motivating. It shows us that we’re not doing all of this for nothing, and that the game is finding its people.

Thank you for your support and interest in the project. There is still a lot of work ahead, but with every update, Empires Edge gets closer to the version we want to show players.

More from Empires Edge

Other announcements

All news
Major update13 Sep 2026The Human Iron Age Is Ready — and That’s Not All!Development of Empires Edge continues to gain momentum. Over the past few weeks, we’ve finished the artwork for the Human Iron Age , bringing a new set of buildings and the next stage of civilization development. At the same time, we’ve completely reworked the start of the game. Before a mission begins, you can now choose the mission, your race, your starting location on the island, and the dif…Community27 Aug 2026Festival and Playtest ResultsOver the course of the one-week playtest, 120 people played the game and 49 left feedback. The average rating was 7.6/10 , and 90% said they would like to play the next version . More than 900 people wishlisted the game in 5 days , bringing the total to 4,500+ wishlists since development began . The feedback showed exactly what I was hoping for: players who remember Mega Lo Mania recognize that…In-game event24 Aug 20260.2.22. HotkeysIn this update, I added full hotkey customization. You can now rebind keyboard keys and mouse buttons in the Controls tab. Most actions support both a primary and a secondary binding, and you can apply changes, cancel them, or restore the default settings. The game also checks for binding conflicts and prevents the use of reserved keys. Your selected controls are saved and remain after restarti…