Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Empires EdgeNewsNew camera mode
Community

New camera mode

Empires Edge · published 19 Apr 2026, 09:09 UTC

All newsPlayers around this dateRead on Steam

I just felt like adding it. This camera mode does not affect gameplay or provide any gameplay advantage, but I thought it would be a nice way to freshen up the usual view and let players watch the island’s development simulation from a different perspective.

Development is moving forward, and here are some of the recent changes and improvements:

  • The waterside farm now produces food 20% faster

  • UI and UX improvements are currently in progress

  • Added resource gathering animations above buildings

  • Reworked the Outpost construction logic and island capture system

  • Added visible projectiles for attacking units

  • Resource gathering speed is now balanced separately for each resource type, making the overall balance more flexible

  • When recruiting an army, units now leave the barracks and move around the island. When attacking another island, they enter the portal

  • The currently selected island is now highlighted with a frame

  • Invasions are now displayed on the minimap

  • Fixed mission restart

  • Expanded upgrade descriptions in tooltips with clearer stat details

  • Tooltips now show the reason why construction or recruitment is unavailable

Thank you for your interest in the project and for your support. It really means a lot and keeps me motivated.

More from Empires Edge

Other announcements

All news
Major update13 Sep 2026The Human Iron Age Is Ready — and That’s Not All!Development of Empires Edge continues to gain momentum. Over the past few weeks, we’ve finished the artwork for the Human Iron Age , bringing a new set of buildings and the next stage of civilization development. At the same time, we’ve completely reworked the start of the game. Before a mission begins, you can now choose the mission, your race, your starting location on the island, and the dif…Community27 Aug 2026Festival and Playtest ResultsOver the course of the one-week playtest, 120 people played the game and 49 left feedback. The average rating was 7.6/10 , and 90% said they would like to play the next version . More than 900 people wishlisted the game in 5 days , bringing the total to 4,500+ wishlists since development began . The feedback showed exactly what I was hoping for: players who remember Mega Lo Mania recognize that…In-game event24 Aug 20260.2.22. HotkeysIn this update, I added full hotkey customization. You can now rebind keyboard keys and mouse buttons in the Controls tab. Most actions support both a primary and a secondary binding, and you can apply changes, cancel them, or restore the default settings. The game also checks for binding conflicts and prevents the use of reserved keys. Your selected controls are saved and remain after restarti…