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Empires EdgeNewsBuilding the RTS of my dreams: A nostalgic trip to Empires Edge
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Building the RTS of my dreams: A nostalgic trip to Empires Edge

Empires Edge · published 21 Feb 2026, 17:38 UTC

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Welcome to Empires Edge!

This project is a cozy RTS at heart, heavily inspired by the 1991 classic Mega Lo Mania. Imagine floating islands in space, evolving through different eras with unique architecture and massive armies. But as development progressed, I found myself adding more and more features that go far beyond the original formula.

Not just humans anymore

I wanted the world to feel alive and easy to read, so I’m introducing multiple races. This way, you can tell at a glance who’s captured which island. Right now, I have Humans and Orcs ready, with Elves and Dwarves planned for the future. My goal is to make them play as differently as they look—each faction will have its own "personality," ranging from peaceful builders to aggressive conquerors.

Your island, your rules

In the original game, you were limited to just 4 buildings per era. In Empires Edge, I’ve already pushed that to 12 buildings per era for each race! The more I work on it, the more ideas I get for new structures.

Since you choose exactly where to build, there’s a real tactical layer here. Space on the islands is limited, so you’ll have to make tough choices: what do you need right now? Where should your resources go? If you change your mind, you can always demolish a building to make room for something better.

Units and the Forge

You'll manage a mix of melee and ranged units. To give them an edge, I’ve added a Forge where you can upgrade their stats within the current era. But stay on your toes—when you advance to a new age, your units, buildings, and crafting requirements will evolve with you.

Where we are right now

I’ve finally reached that magical moment in development: the core gameplay loop is finished. Honestly? I’m having a blast playing it myself! It’s an incredible feeling to step back from the code and just enjoy the game as a player.

Currently, the Stone Age is fully playable for both Humans and Orcs. The Humans have their full art set, and I’m busy finishing up the Orc buildings as we speak.

What’s next?

The immediate plan is to polish the Forge mechanics and start working on the Bronze Age. After that, I’ll be introducing a Market for resource trading. This will be crucial because resources like wood and stone are finite—once your island is picked clean, you’ll need a backup plan!

I’d love to hear your thoughts and ideas. Feel free to jump into the comments—let’s build this empire together!

More from Empires Edge

Other announcements

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Major update13 Sep 2026The Human Iron Age Is Ready — and That’s Not All!Development of Empires Edge continues to gain momentum. Over the past few weeks, we’ve finished the artwork for the Human Iron Age , bringing a new set of buildings and the next stage of civilization development. At the same time, we’ve completely reworked the start of the game. Before a mission begins, you can now choose the mission, your race, your starting location on the island, and the dif…Community27 Aug 2026Festival and Playtest ResultsOver the course of the one-week playtest, 120 people played the game and 49 left feedback. The average rating was 7.6/10 , and 90% said they would like to play the next version . More than 900 people wishlisted the game in 5 days , bringing the total to 4,500+ wishlists since development began . The feedback showed exactly what I was hoping for: players who remember Mega Lo Mania recognize that…In-game event24 Aug 20260.2.22. HotkeysIn this update, I added full hotkey customization. You can now rebind keyboard keys and mouse buttons in the Controls tab. Most actions support both a primary and a secondary binding, and you can apply changes, cancel them, or restore the default settings. The game also checks for binding conflicts and prevents the use of reserved keys. Your selected controls are saved and remain after restarti…