SculptrVR
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Playing now
0+0 vs. yesterday
All-time peak
8 Oct 2026
| Published | Title | Build |
|---|---|---|
| Transparent Layers Updatemajor Now you can add transparent layers to your sculptures! Transparent layers work with all three material types, so you can have transparent metal, clay, or glowing material. Transparent layer LoDs work differently than standard material LoDs. Instead of detail reducing away from the camera, transparent layers use a fixed detail across the entire layer. If you add more detail to a transparent laye… | 5045073 | |
| Lighting, Editable Heads, Popular Online Category, and Basketball Updatesmajor I didn't post an announcement for the previous three big updates, so I've rolled all 4 update notes into one here! New major features: · Apply mesh simplification on meshes outside of arm's reach. This enables (up to) 2x visible detail in large worlds! · Can now browse the online gallery by "Newest" or "Popular"! · Can now view your own online saves in the gallery to know what you have in each… | — | |
| Major Update October 2019major It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC! Full notes below: New stuff: · New exploration option: Thumbstick motion with rockets and rocket jumping · New tool: Stabilized Sphere Brush · Voice chat now works! · Can undo the actions of players after they are kicked or leave to prevent griefing ·… | — | |
| SculptrVR v2.2 Update is Here! Hello everyone! It's been almost a year since I've updated the release branch of SculptrVR. But as many of you know, I've had regular updates to the beta branch during that whole time. This update is HUGE. There are tons of performance improvements motivated by porting to Oculus Quest and PSVR, and well as a few new tools and other improvements. I think it's really great and I hope you all enjo… | — | |
| Beta Features Almost Ready for Release! For almost 6 months we've had no updates to the main branch, but there have been regular beta updates. There are a ton of new features and crazy optimizations, and it's almost ready for full release! You can check out what's on its way on the "newfeaturesbeta" branch. Hopefully before the new year it will out on the release branch! Over the next couple weeks I'll be organizing some multiplayer… | — | |
| Patch Notes: 4/19/2018 The first patch after smooth addresses some stability issues and improves the Level of Detail (LoD) system. So you get better performance than before while simultaneously seeing more detail! We improved LoD system in three ways: 1) Reduce artifacts in the lower detail meshes. 2) Properly adjust the LoD distance falloff curve across all sculpture layers to maintain steady performance. (having ma… | — | |
| Smooth Sculpting is finally here! It's been 10 months in the making, but it's finally here!!! Thank you everyone for sticking with us! This was harder than we ever expected. And thank you to all our beta testers! Some incredible art has already been posted to the content server, and we can't wait to see what else you all have in store for us! <3 -Nathan & Brandon | — | |
| Smooth Sculpting is in Public Beta! Highres Zoom Gif (Sculpture credit: Chuck Leone -- @chuckleone on Twitter) Multiscale smooth sculpting is extremely powerful, and we're really excited to finally share it with you all! For now we're keeping smooth sculpting on a beta branch. The smooth sculpting feels great, but there are some rough edges left that I think we can improve on before pushing an official launch. Before you jump int… | — | |
| New: Mirror Planes! Mirror planes have been a common request since before we even launched. And finally they're here! Mirror Plane Tool Use the mirror plane tool to place a single mirror plane anywhere in the world. Hold grip instead of trigger to snap the plane to 15 degree angles and 2cm positions. Each player gets their own plane in multiplayer. Mirror Plane Toggle in Avatar Edit Mode You can toggle on/off bila… | — | |
| Update: New Avatar Bodies, Selfie Camera, Doubled Voxel Performance Great news everyone! Your own avatar now shows up in selfies! We also breathed some life into your avatar bodies. As an added bonus, they look a lot better in selfies than the old bodies did :-) Also, hot damn we doubled the performance once again! The SculptrVR engine can now handle about 12,000 sphere place/delete actions per second on an i5. That's a lot. New Avatar Bodies The old avatars we… | — | |
| Multiplayer Shared Ball, Improved Particle Physics, & More! This update is our first step toward game modes to play within SculptrVR! We've been having a lot of fun with multiplayer ball :-) The Ball The ball.. is a ball. It feels like a ball. It’s just as fun as a ball. You can throw it. You can shoot it with rockets. You can change its size and color, too. To make the ball as fun as possible in a variety of use-cases, we needed to compensate for playe… | — | |
| Destructible Floor, Zero Latency, More Particles, Dedicated Servers, Boid Brush, Statistics Tool, & more! { Alert: Some users have performance issues in this version where FPS drops below 10. To fix it, open up the SteamVR settings and toggle async and interleaved reprojection off then back on} Wow this is a big one! Destructible floor First let’s have a moment of silence for the way the rockets used to bounce off the ground for no good reason.. That will be missed. · Rockets now explode on contact… | — | |
| The (Almost) Endless Detail Update! Let’s talk about performance: When we first demoed SculptrVR at CES 2016, a player could only sculpt for about 10 minutes before performance got so bad we had to turn off shadows. Now we’ve had artists put over 50 hours of work into a world without hitches. The only limit to world size that we know if is memory usage. The first version of SculptrVR shared on Steam could barely handle 45 sphere… | — | |
| Take To The Skies! (Hang Glider Update) This Update brings more optimization, polish, and HANG GLIDERS! HANG GLIDERS Holy voxels, we have liftoff. With this latest update, you can fly around your worlds with realistic air physics! You'll never want to teleport again. · To bring out your hang glider, there's a tool in off-hand menu. · You control your hang glider as if holding an invisible hang glider bar. · Pull the trigger to jump a… | — | |
| Update: Multiplayer Heads & Massive Optimizations It's been over a month since SculptrVR has had an update. This one took a lot of work, but it's finally ready! Highlights · New Sculptable heads in multiplayer! · CPU performance improved by 30-50% · Memory usage reduced by ~50% · Polish everywhere! · Multiplayer now has: brush detail & loading levels together Multiplayer Heads Build your head in the gallery. Save it to upload it to the content… | — | |
| Camera View-Finder, FBX Export, and Faster Sculpting! Most of the development for this update is behind-the-scenes. Camera View-Finder Now you can take screenshots from a camera in your hand! FBX Export By popular demand, we've added FBX export support! Take worlds you've built in SculptrVR and bring them into UE4, Unity, or Sketchfab! It even breaks out 3 materials for cement, glowing, and metal! Optimization We put a lot of effort into reducing… | — | |
| Update: Catching Butteflies, Blending Paint, and more Multiplayer Capabilities This update is a bit eclectic! Let's jump straight in: Multiplayer Undo/Redo You can now undo and redo changes in multiplayer! Strange things can happen if multiple players sculpt in the same region and try to undo/redo. The options were to either let strange things happen, or void out your undo's when there are conflicts. Tough choice.. Multiplayer Copy/Paste The host of an MP game now has a w… | — | |
| Voice Chat, Copy/Paste, Upload Server This update is a big one, so hang on! The main new features are the voice chat, copy&paste tool, the (beta) upload server, flashlights, and the arm-extenders. But there are loads of little improvements and upgrades as well! Banana Phones SculptrVR's voice has 3 options in the settings menu: On, Off, and Banana. In banana mode, you'll only transmit voice when holding up your controller to your h… | — | |
| Update: Glowing and Shiny Materials SculptrVR just got a lot prettier! This update brings glowing and metalic/reflective voxel types to your worlds. Glowing Voxels Glowing voxels begin to emit more light as the sun sets and really bloom once the moon rises high! Don't forget you can change the time of day by pointing your teleport laser at the sun/moon and pulling the trigger. An image taken of Dragon Brawl by Erica Layton Metall… | — | |
| Color Picker Release FINALLY! SculptrVR gets a color picker! (and also 3 other fairly major features) 3D Color Picker Customize any color on your palette by double clicking it! Pick any color out of the air above your palette. You can also use the color picker stick like an 'eyedropper' tool and stick it into any placed voxel to copy its color. Paintbrush Tool Now you can change the color of already placed voxels!… | — | |
| Update: Walls, Fog, and Oculus Touch The latest update brings three major things to SculptrVR: The Rectangular Box Brush Tool A tool to build straight walls has been the most requested feature lately. Well this box tool does that and more! The rectangular box lets you draw straight square lines, build thin walls, and fill/delete volumes. Distance Fog Fog: Off Fog: Light Fog: Normal Fog: Spooky Fog: Silent Hill Fog adds an excellen… | — | |
| Update: Cylindrical Line Brush! We've just released a new version of SculptrVR with a cylindrical line tool! The line brush works by holding down the trigger, dragging out a straight line, and then releasing the trigger to place a voxelized line. You can adjust the detail of the cylindrical line with . It's great for both adding straight lines and carving straight channels. We've also updated to the rocket model to better mat… | — | |
| Multiplayer Release! Multiplayer is now released on the main branch of SculptrVR!! Join your friends on Steam, or join strangers in a public game in SculptrVR. Build worlds together! Here's the launch trailer: During the beta, we've had the opportunity to jump into many of your worlds, explore them, play in them, and add to them. It's been incredibly fun, and I can't wait to share that experience with more people!… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 28 Sep 2020 | Mon | 20:11 | No patch notes · unannounced build | 4433424 | liv-mr | 1 | — |
| 18 May 2020 | Mon | 18:16 | Transparent Layers Update | 5045073 | public | 1 | — |
| 18 May 2020 | Mon | 18:16 | No patch notes · unannounced build | 5044982 | oculus-cross-play | 1 | — |
| 14 Jan 2020 | Tue | 23:52 | No patch notes · unannounced build | 4516798 | laststable | 1 | — |
| 6 Apr 2018 | Fri | 22:25 | No patch notes · unannounced build | 1846623 | oldcubey | 1 | — |